Very satisfying game. Love the sounds, and generally it is just fun to carve out paths :D
cabalcrow
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Just finished the game and Mend also have a similar issue - you can get away with way less health on the mage and never realise Mend is an option. I ended finding it at the very end, when I ran out of every other upgrade vs the final boss, so I had to get mor health on the mage.
Just as a potential idea - it might be useful to show if there are branches coming out of a specific idea. This way even if you don't need it you will see that it might unlocking something that you might need!
Such a neat concept! Incremental and RPG seems like an amazing combo. The RPG dungeon aspect makes the idea pretty clear. Also bottlenecks are much easier to spot than just incremental math due to the combat! It also have the appeal of RPGs with getting more powerful.
One note on the progression - locking the mage behind the speed update could get people stuck - since you are not really bottlenecked for speed most of the game. I took it just for completion, but I could see easily that someone might think they don't need speed and unlock the other classes much later.
Thank you for playing! I'm glad you enjoyed the game.
> it would be to add a few more visual hints in the environment
I definitely agree on that point, there were several design issues that we realised a little bit too late, which makes the game hard to navigate. Unfortunately Sloth was left with just 2 days at the end to rush the assets and the background visuals, so we didn't had the time to properly design the levels for clarity.
Cute game, it is pretty fun. The biggest problem is understanding what the rules correspond to the first time through, I think it would definitely benefit from a better tutorial.
It also took me a bit to realise that the pickup was not based on the character position, but rather the facing indicator.
That being said - once you get the idea, it is quite fun to play!!
