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Just finished the game and Mend also have a similar issue - you can get away with way less health on the mage and never realise Mend is an option. I ended finding it at the very end, when I ran out of every other upgrade vs the final boss, so I had to get mor health on the mage.

Just as a potential idea - it might be useful to show if there are branches coming out of a specific idea. This way even if you don't need it you will see that it might unlocking something that you might need!

Yeah, that makes sense, and it could definitely be a solution worth considering.

At the same time, I liked keeping a bit of surprise in the tree. I don't really want the player to study the whole progression path in advance and plan exactly where to go, especially for this kind of game.

Still, these are really useful points to think about. Thanks for the feedback!