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C1FR1

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A member registered Mar 02, 2019 · View creator page →

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Graphics look great, but I think its nigh impossible for a human to avoid the turrets before you know where they are, making it very hard to complete it on the first run, a slower projectile speed  would make it a more interesting obstacle I think.

cool concept and interesting take on the theme, It would be nice if you added a description of the mechanics, it took me a while to pick up on things like the rate of production of factories, and the fact that the forests spread and delete adjacent buildings

I think this is a pretty good and unique twist on 2048, the power-ups especially were a nice touch. I didn't get very far though. I think the contrast between the colors of numbers would have made the game easier to read and more enjoyable, At the moment I have trouble finding which numbers are which, but as everyone else has said, the graphics are great and its really well polished, good job!

for me after a little bit the enemies just headed over to the right past where the player could go, so I couldn't shoot the enemies anymore. The sound effects worked pretty well though.

for me after a little bit the enemies just headed over to the right past where the player could go, so I couldn't shoot the enemies anymore. The sound effects worked pretty well though.

this is a nice concept for a puzzle game that could be even better with some more mechanics and levels, only so much time in a game jam though I guess, nice work!

I like the idea of the gameplay, but its rather luck based since you can only see the enemies if you can move in that space, yet there are always times where you have to wait in a small area while waiting for the bar to recharge

also I wasn't able to run this in firefox, it only worked on edge (I don't have chrome installed).

I like how you incorporated the position of the window on the screen into the game, but unfortunately I don't think it added much to the game, you could achieve a similar result will a full screen app that obscured parts of the screen, and it would be less janky. Still a cool concept though! Got to 18350 before messing up.

thanks for the heads up, I was able to recreate this on another computer but I haven't been able to fix it, make sure your graphics card supports Vulkan and your drivers are updated.