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c0qui123

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A member registered Mar 05, 2025

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I use driver version 566.36.  I just tried disabling full screen optimization and it still crashes with the same error message in the log.

Just tried it. It did not work. Its still crashing with the same error message in the log.

(2 edits)

Just tested. I simply opened the program, closed the recover files window and it crashed within seconds. also to add how long it takes to crash seems to vary. sometimes it crashes immediately like just now, sometimes it takes longer. Every time(to my knowledge) it gives the same error message, except when it gives a blank log.

Edit: to add it seems to happen when I click things (home, tools, close windows etc), though as stated before how long varies

(2 edits)

I updated it and its still crashing. The log is for the crash is different now though

Edit: never mind its still the same error 

Edit2: The crashes seem to be random as I got the same error message from opening the app and doing nothing


Godot Engine v4.4.1.stable.gh.526aed8d4 (2025-04-11 09:43:55 UTC) - 

Vulkan 1.3.289 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4090

PixelOver v0.17.1 - 

WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.

Using transform rotation for bone angle.

   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)

WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.

Using transform rotation for bone angle.

   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)

ERROR: Error calling deferred method: 'Tree::_update_icon_color': Cannot convert argument 1 from Object to Object.

   at: CallQueue::_call_function (core\object\message_queue.cpp:222)

WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.

Using transform rotation for bone angle.

   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)

(3 edits)

I tried to using the drawing tool to split a png image only for it to crash. This seems to happen every time I select the drawing tool regardless of what project is open.

Here is the log

Godot Engine v4.4.1.stable.gh.526aed8d4 (2025-04-11 09:43:55 UTC) - 

Vulkan 1.3.289 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4090

PixelOver v0.17.0.1 - 

WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.

Using transform rotation for bone angle.

   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)

ERROR: Error calling deferred method: 'Tree::_update_icon_color': Cannot convert argument 1 from Object to Object.

   at: CallQueue::_call_function (core\object\message_queue.cpp:222)


Edit: removed website links from the log