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(2 edits)

I updated it and its still crashing. The log is for the crash is different now though

Edit: never mind its still the same error 

Edit2: The crashes seem to be random as I got the same error message from opening the app and doing nothing


Godot Engine v4.4.1.stable.gh.526aed8d4 (2025-04-11 09:43:55 UTC) - 

Vulkan 1.3.289 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4090

PixelOver v0.17.1 - 

WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.

Using transform rotation for bone angle.

   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)

WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.

Using transform rotation for bone angle.

   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)

ERROR: Error calling deferred method: 'Tree::_update_icon_color': Cannot convert argument 1 from Object to Object.

   at: CallQueue::_call_function (core\object\message_queue.cpp:222)

WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.

Using transform rotation for bone angle.

   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)