I updated it and its still crashing. The log is for the crash is different now though
Edit: never mind its still the same error
Edit2: The crashes seem to be random as I got the same error message from opening the app and doing nothing
Godot Engine v4.4.1.stable.gh.526aed8d4 (2025-04-11 09:43:55 UTC) -
Vulkan 1.3.289 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4090
PixelOver v0.17.1 -
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)
ERROR: Error calling deferred method: 'Tree::_update_icon_color': Cannot convert argument 1 from Object to Object.
at: CallQueue::_call_function (core\object\message_queue.cpp:222)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:447)