Absolutely my guy, It works just fine, I really like the water drop animations. Cool game.
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Sweet, thanks Master Doot, your comments are very fair. I'd struggle to class the upgrades as collectibles since you don't collect them, they just upgrade your character, but to say that they're underwhelming is fair, I originally wanted them to be more spectacular but the gameplay I had committed to somewhat limited me :/. The controls were one button but that's not really what the "controls" category is about, it's how satisfying they are to use and how responsive they are, which I thought was pretty good in my game, but very subjective since it's about gravity so at different moments you'd want it to be slower moving. I'll definitely agree with you on the visuals, it's very technical-focused rather than art focused, but I still put a lot of effort into it. I really want to say thank you for the nice thing you said about the music, I'm not usually too good at that so it's nice to hear somebody liked it after all the effort I put into improving it. I'm glad you think the gameplay is good, I really wanted to focus on replayability, but I think I sacrificed skill somewhere along the way, and a lot of how to win has ended up being luck. Again, thank you so much for taking the time to write such thorough criticism! It's very useful for future projects!
Thanks, Soul Grinder! Yeah I really wanted to focus on visuals on a project (you can tell from my other games that that hasn't exactly been my focus in the past haha) so I'm glad that you like them and had fun playing!
Thanks for playing my game, FuzzyChurro! Yes, I suppose fully saturated rotating colours with ridiculous bloom would make the text a little hard to read! Thank you, it's certainly something to think about in future. I really wanted to ham the garish neon-levels to the max, but as you've pointed out it can sacrifice the clarity :/. I thought maybe that not explaining the upgrades in words would be ok because the icons are clear enough, and obviously the ? was meant to be unknown, but you certainly have a point that it may be hard to tell, especially as they are moving so fast! Thank you so much for the nice things you said about my execution and polish! I worked hard on it!
Thanks so much for playing my game! what I did was I used one orthographic camera (to render the sprites) and one perspective camera (to render the 3D background). I put the background objects on a new layer. By setting the orthographic camera to depth only and taking the background layer off it's culling mask that camera doesn't render the background and has a transparent background. Then you can take everything off the culling mask except the background on the perspective camera so it only shows the background in perspective mode.
Yeah I was thinking that because I only had time to make 3 levels I would make the third one a doozy. Hopefully I'll finish this game a little more soon including making a shallower difficulty curve haha. Thank you so much for playing my game, and for the feedback!
ok so this is now my favourite game, but there's something weird going on with the progression, it says I need 5912 workers to level up to level 4, but the maximum I can get on level 3 is 5600, (also only being able to get 100 gems at a time whilst I'm meant to be earning 800 a game is rather demotivating) so I would suggest rethinking the idea of limiting the about of stuff a player can have. Absolutely LOVE the gameplay though.
Hi Zix-ex! Thank you so much for this feedback, and for playing my game! You are totally right on the improvements, I had the same sort of ideas but I run out of time (I really spent pretty much every hour of the week on it haha). Yeah I think I'll update it with those features at some point. Again, thanks so much for your time.
Hm, I like the art and the music, but I can't seem to play the game? I don't have any gems at the start, so the only thing I can press is the two crossing swords, and when I do I don't have any tribute, so I can't do any of the things, so I'm not really able to get anywhere, maybe I'm doing something wrong? As I said, art and music looks good, but I think it might be a little broken, idk.
Nice game! Really liked the art, there were a few places where side and corner tiles were missing though, but the animations were cool. Had a little trouble with jumping and sometimes they didn't register, but the music was good, and I perservered and got 5 points! There is a part where I couldn't seem to get any further, and I can't work out if it's intentional. Overall good effort you've clearly shown your strengths!
Damn it, I don't know how to make it any better, really, if you're going fast enough the collider doesn't even realise you've hit it before you've reached the other side. Thanks for playing my game, though!