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byronbulb

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A member registered Apr 08, 2021 · View creator page →

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I kind-of reverse engineered the unity package so I think I’m ok, but separate sprites would still come in handy. One request if you choose to expand this pack in the future would be wider (or horizontally tileable) body segments to build capital ships

Actually - if it is possible for you to create a pack with each sprite as a separate png that would be amazing - I might need to make my own sprite sheets so that I can build a map my engine can use…

As long as I’ve got sprite sheets I think I should be ok - I just couldn’t tell if it was all bundled into some kind of unity package or if the individual png sheets were included. I’ll give it a try :)

Is it possible to use the various parts if we aren’t using Unity? Are there engine-agnostic sprite sheets?

They get REALLY mad :) I _think_ it's possible to win that fight, but I've been trying to make it really hard to do. I'm very motivated to keep working on this bc my son has been having a lot of fun playing/testing it :)

Thank you!

Mission coordinates can probably still use some work - but the basic idea is that once you have an active mission there is a little arrow that sits at the edge of the screen which shows you how to get to it, and a distance indicator. At the moment these indicators are pretty hard to see, they are color-coded by which mission phase you're working on, but the arrows are very small and the colors aren't pronounced enough. Maybe I'll work on that this morning and see if I can make them stand out more.