Wow, this was a lot of fun! The early sections where you had to plan out your sequence of dashes, switches, and jumps in advance almost felt like trying to nail a combo in a fighting game, and it was satisfying to figure out. The story was creepy, and then I was really impressed with the subtlety of the ending scare - that smile was really effective. And then it was back to the intro screen and I was just jammin out, the music throughout was SO catchy. I think the clown section could've used more of a hint that you have to listen for him, the difficulty curve seemed to drop off a bit in the last couple sections, and the typos in the dialogue might make it hard for some to take seriously, but overall, wow, nicely done!
ByNoonTonight
Creator of
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Wow my hand hurts from all that clicking (and I mean that as a compliment, it kept me engaged!) Beat it on the second try so I think the difficulty's just about spot-on! though the enemies are so spongey at the start that picking sword-upgrade every time feels like it should be like the default option, like maybe a bigger button than the others. The animations have a great hand-drawn feel, making each kill very satisfying, and the shading is really impressive, too!
The slowdown after you get hit is hilarious and impactful, great job! The background looks really cool, like they're on two separate airplanes and cargo is flying out the back of yours? If that is the idea, a brief view of the planes from outside could go crazy. Speed lines and silhouette shaders were great choices as well!
I love how you can hear him getting into stuff while you're working at the desk. it gave me the same rush of anxious exasperation as hearing my cat in the other room. This is a WHATAREYOUEATINGSTOPGIVEITHERE-like for the ages! Great twist on the theme, and the sprite animations are amazingly expressive, the jester looks so frazzled hopping around.
