Hi! Thanks for waiting for a reply — but the full version is still being created! I’m working with a publisher on it :) I’ll be announcing more official things about it in late March 2024!
Connie Chang
Creator of
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Correct! The Cradle is the default / canon setting of the game, but what the Cradle looks like, how it operates, and what its history is are completely up to the table. You also don't need to use the term "Cradle" to describe your world if you don't want to. The full game will include more detailed setting information about various versions of the Cradle, including the one featured in the GODKILLER: First Blood podcast series!
Editing to add that the full game will also include guidance, rules, and advice for homebrewing your very own Cradle.
That's a great question! The ashcan is an extremely trimmed down, boots-on-ground field guide for folks to hop into GODKILLER right away and so won't have much in the way of worldbuilding, setting creation, and god generation aside from giving you the fundamental tools to build your own.
My hope is to use the sales from this ashcan run to fund a Kickstarter for a full game where there will be a fuller worldbuilding guide along with fleshed out settings, adventure modules, a more in-depth god-building toolbox, and more! When the ashcan is out, I will gladly welcome suggestions for what folks like yourself would like to see in the full game.
Hi there! I’m so glad you’re enjoying the module so far.
That’s a great question! Yes, the DCs are meant to be the same for both rolls. The logic is that it’s very, very hard to escape taking any damage at all on a wound roll, even if you exceed the DC by a significant amount. The only way to escape damage is by rolling a nat 20.
That being said, I’ll probably address that scenario in a future update to the rules. There’s definitely some fiddling to be done by making fight roll DCs lower for enemies with lower ACs, and wound roll DCs higher for enemies with higher attack bonuses.
Thank you for the feedback!



