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butteredpopcorn.dev

15
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A member registered 7 days ago · View creator page →

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Great idea to make an incremental clicking game with the theme. I especially enjoyed that each alarm clock has it's own collecting method instead of just simply clicking when their time was up.

The aesthetics were done so well, each clock having their own unique charm, and the different alarm sounds for each clock was so nice as well.

Celeste's movement was a heavy inspiration for this, so I'm so glad you could feel a bit of that in this game.

Wow thanks for such a detailed review! 

I really wanted to add a bunch more stuff to the game, but I ran out of time :( Configurable controls was very high on that list as I realized most people would have different preferences to how a game like this should be controlled.

The length of the level and the difficulty scaling was something I really should've addressed better. There was definitely one new hazard for each of the levels after greed that I had planned, but once again time ran out.

I still have not been able to achieve a hitless run on my own game :D

Great addicting take on the pachinko roguelike genre.

I managed to break the game by having the magnet effect and the score-increase-every-time-a-ball-bounces on the same peg, and the magnet bugged out and wouldn't drop the balls within the magnetic field, and they kept bouncing on that same peg. By the end it got to like 20,000 points for that single peg :D

Everything is done so satisfyingly, the combos, the actual number going down live, the spinning wheel thing in the middle of the screen.

Also having the click fingerprint was such a great idea!

"Capitalism is weak, but Capital letters are not"

5/5 game

Great idea using the written numbers as the level design! I thought the first few levels were too easy but it really ramps up in difficulty. Loved the music and the visuals, and the sfx of the old elevator doors closing was a great touch.

Simple idea but great execution! If your idea with the shifting numbers was to keep the player constantly having to re-find the next number, it worked really well. I found it a bit disorienting initially but realized that it was probably to prevent people like me trying to remember where I last saw a number.

One thing that I found could be a bit improved was when a the auto-break the next number activated, having a different sound to the regular block breaking would've been nice. A few times the auto-break activated at the same time as me breaking a block, and I didn't realize it'd happened so I kept trying to find the number the auto-break just removed.

A literal counting down game, nice!

Loved the short background story at the beginning of the game, and the art is great! Looking forward to your future games!

Creative concept! Felt a bit like a reaction roguelike typing game

I agree that the font is a bit hard to read for longer text like the tutorial or the ability descriptions.

Very creative idea. I really liked the punchy bounce sfx, and the background music was really simple but very quiet to prevent it from becoming annoying.

Just wondering what the reasoning was behind not having each stage centered on the viewport. Think that would've given it a cleaner look, but maybe that's exactly what you didn't want considering the vcr and static-y look?

Fun game with a lot of nice flair and satisfying effects. I think the difficulty could've ramped up a bit faster and have some more challenging levels in the end as even the last few levels are quite straightforward after you grab the first few numbers.

I think the first few levels were good at teaching you how you should be thinking and how the game works.

Great job!

Cool fishing game with really nice audio. It was a bit hard to get the hang of the game at first as I didn't realize I needed to also use my mouse, but was fun when I got the hang of it.

I loved the idea and art style, and the audio was so on point too. Wasn't too sure how the scoring would work since I could just put in seemingly random words as long as they fit the colors and I could still get some points, but I did manage to get "What do you get when you cross an avocado and a bear? A turtle!" which I thought was funny.