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(+1)

Very creative idea. I really liked the punchy bounce sfx, and the background music was really simple but very quiet to prevent it from becoming annoying.

Just wondering what the reasoning was behind not having each stage centered on the viewport. Think that would've given it a cleaner look, but maybe that's exactly what you didn't want considering the vcr and static-y look?

(+1)

The idea was that you entering next slice of screen, where next level is. Each level target window IS a part of next level. Like an overlap. It's probably not obvious duo to 2d art. So i kept fixed camera because of that