For now I just delete MAST before building and re-import the package to do editing. Its a royal pain.
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Sure. That is definitely the cause, I tried wrapping the errors in #if UNITY_EDITOR but that just caused more error. I suggest you just try to build for macOS and you should be able to find them all.
I imported MAST into Unity but then I could not build for macOS. It looks like the Editor scripts are preventing building. Maybe I somehow need to move the package after its installed? Has anyone got a macOS build to work with MAST installed? If so how?