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Burning Regolith Dev
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Hi,
I'm the developer of Burning Regolith, available here on itch io. I'm currently using the game's pages to reach out to few playtesters to get an early feedback for my project. For some weeks now, my friends tell me that my game page has been quarantined due to "suspicious behavior". May I ask for a manual review of my game's page and content to get rid of this flag?
I've sent an email 15 days ago ticket ID is (399283) I'm yet to receive an answer. That's why I wanted to create this thread.
Game's Link:https://burningregolithgame.itch.io/burning-regolith
Regards,
Berk.
Hi Guys!
A new build is available to download. First things first, this version of the game breaks older saves so sadly, if you download you'll need a new save. Let's check the changes:
Settlements:
There's now a terrain modifier on settlement creation, depending on the landscape type you're creating your settlement, your production buildings gain bonuses or maluses. The feedback of this is immediate, when you press E and get the settlement placement visor, it'll show you directly the type of ground you're putting your settlement on and the effects of it.
You now can build railroads! I've added an upgrade to the roads, after building a road between two tier 4+ settlements, you can upgrade your roads to be railroads. After building it, your convoys between these two settlements turn into trains, moving much faster, have great defensive bonuses against intercepting parties and allowing you to fast travel by getting on a train!
Changes to the world map:
I've made a substantial amount of changes to the world map to open up more paths between areas, this will allow you to create more roads and more complex supply lines between your settlements.

Hi guys! I'm looking for feedback on my project Burning Regolith. The game's a mount and blade-like colony builder. You start on a hostile planet by yourself, by roaming the world you find people and resources. With those, you can form settlements, through settlements you can build production buildings, send out convoys and trains to set up supply chains. And through your interactions with the world you can specialize your character on roles to gain advantages. There project is available to download in the game's profile.
Hi everyone, happy tuesday!
I've just uploaded a new build with the following changes:
-Industrial Rig hex module has a completely new art and animations.
- There are now "fake citizens" walking around the land as your settlements get bigger, this is not a real simulation, just some assets walking around for a sense of life.
-Balance changes to the per watch cost of settlements, game overal should be a bit easier.
-Landscape changes to accomodate more roads and also making hill top settlements more viable.
-Some in-city road generation corrections, parcels should look a bit better connecting with each other.
Hope you'll like it!
Please let me know your thoughs
