Must've been by mistake; I just picked something that looked kind of like a sunset. That's funny
BurnedSchematic
Creator of
Recent community posts
I wrote in the game comments some instructions, including the controls, but I said "normal controls", because I just kind of assumed that wasd and space were the standard. I changed it.
Also, a lot of people are talking about the sensitivity, so I changed it, and I've just uploaded the updates because the Jam finished. Thanks for the info!
It has come to my attention that the volume slider and multiplayer doesn't work. I have already fixed these issues in Unity, but I can't change them on Itch until the game jam is over. You can just mute the tab in the meantime.
(If anyone wants to know, I had forgotten to attach the volume slider to player 2's script when building the game)
This is awesome! The music is great, and the minigames are so fun I could play them forever. I love how the game speeds up, which gives you some anxiety, and makes the game more intense. An egg got stuck on my screen, which kind of made the rest of the game a bit more hilarious, but I love the abstract realism!
Honestly I love the mechanics, and wish I had your player movement in my game. I love the idea, and it's a great seed for a wonderful open-world game to grow from. The running, camera, and jumping is really smooth, it just needs some more time to add the main mechanics and polish some animations. I don't know why, but it's so relaxing to just run around in a low-poly desert and punch wolves.
I was a bit worried about the sensitivity range, but it's good that the dial worked because I hoped people would use it to fix the problem. I though I gave it fullscreen but I guess it didn't work. I was actually really worried about the music because I had no idea what to make, because I've never written music before, so I just recorded me doodling on my piano and guitar. About the pointer lock, I tried to just make the pointer invisible, but I didn't have a texture for that at the moment. Thank you for the advice, I'll try to fix those after the jam!
I really love the gameplay loop! It's really fun to play, and I just couldn't pull away from it. There were some requests that I couldn't figure out how to fulfill, but seeing what you said in the description, it's an awesome game! It's wonderful either way, and I hope you keep working on this after the jam!
I love the art, and the concept for the story. I did find the enemies a bit hard to beat (probably because I'm not that great at games, please don't take that advice too seriously). I could just walk right past the enemies, but all in all, great gameplay, not laggy, fun music, and the art was great.
I would like to add a few things for people playing the game:
- First player has wasd+space controls, second has arrow keys (jump is right shift)
- You might have to click the game again to get the controls working (Not sure why it did that in itch)
- Esc key is menu. Quit will not close out the game, but it will stop the program.


