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burnabl

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A member registered Jul 24, 2025 · View creator page →

Creator of

Recent community posts

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I loved the theme and the sound effects. Also, great level design, it was easy to follow. That said, clicking the X felt a little arduous, would have loved to see a faster method for more fluid gameplay. Well done on a completed game!

Unique! Keep making more!

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Thank you pointing that out!! We were thinking about feel the whole time. 

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Thank you for the thoughtful review and use of superlatives. Great bug find! 

mood

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Absolutely killed it on the style! The buzz words had me dying. And certainly a unique twist on the theme. 

Made me feel like I was at work. Would have appreciated a wall clock to show the "time" until I clock out... 

I'm glad I got to experience this wonderful work of satirical genius. 

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Cool concept! I think navigation with the mouse was a bit arduous, especially for repeated attempts. Really enjoyed the music, the theme, and the cute idle animation. Adding the beat (or is the music just louder?) when pressing play was such a nice touch. 

I couldn't figure out the first level with 4 moves in it, kept falling into the pit. (I think I have to go left first, but then no combination of the other 3 worked for me.) Maybe a tutorial video? 😅

Overall, great job and well done on a completed game! 

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I loved this game. The artstyle and design gave it backrooms vibes. The video tutorial was a nice touch - helped me figure out that I had to turn on the lights. And as others have said, keeping the mouse in the screen would have helped a lot. 

Well done on a great submission! I'm glad I played this game, it's a great sight to see. 

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I loved this idea! It got hectic as I was trying to stay in the zone. The near-misses add a lot of fun and the sound effects give that nice boost of satisfaction. 

Using a trackpad was tricky; had to stay in one spot to use the shield. I also would have loved to be able to spend my points on upgrades for extra replayability. 

Overall, great job on a well-designed game! 

Thank you! Congrats on making it to the end.

We hard-coded pixel sizes instead of using screen-relative scaling. Great callout - wouldn't have caught that without your comment. We'll keep it in mind for our next! 

Thanks for playing and for the thoughtful feedback! Love your word choice. 

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Thank you! Glad you enjoyed. We assumed it was BYOMB! (bring your own mute button)

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That's hilarious! Thanks for sharing!

Bite-sized goodness.

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You're targeting a really niche group... and it's sure to elicit a strong reaction. 

Beautifully cursed. Wonderfully executed. Stunning visuals. Well done.

Cute and cozy. Well done on a completed game with a nice twist!

Love the art and concept. Couldn't figure it out

Cute game. Mistakes at the end feel devastating.

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Challenging at first, but quite satisfying. Cute and hectic. Got to 200k points, would love to see some variation or rewards.

Loved the narration and story. Would have loved to see a brief tutorial!

Nice concept! Would have loved to see the gameplay/ghosts be faster. 

Would have liked to seen checkpoints!

I'm glad I found this comment. Went back and tried again. 

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Absolutely charming! Lovable colors, drawings, character design, and sound effects. 

Beginning is a bit difficult, but very unique level design nonetheless! (I've heard physics is always the hardest thing to get right in a platformer.) 

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Loved the sounds and animations, especially in 3D. Very unique concept! Can't help but wonder how well it'd work as a 2D game instead. 

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That would be a great addition! It'll also make the player feel like they have a little more control over what happens. 

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Smooth animations! Felt like a professional-level production. Cool theme on a pachinko machine! 

Took me a bit to figure out how to start the pachinko machine, and what the goal of the game was. But once I did, it was fun to aim and watch the little guy bounce around in the pachinko, collecting rewards for me. 

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We felt that too! Great area for exploration. 

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Drifting is such a cool concept! It was really easy to bump into walls and then die. I wish I could restart the same level. 

Well done! I enjoyed drifting around a lot. 

FYI: Since this is a Godot game, you can export it to HTML and have it be played directly in the browser. It'll be easier access for others, with no download required. 

Such a cute and funny concept. Wish you could make bigger circles (or other polygons) and get more in at once. Very fun!

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Took me a while to figure out how to get notes on the page. 

Nice work! Really cool how the score is generated. 

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Professional level quality. Wish it was longer. I find myself coming back to play this again and again. 

Where did you get the music? 

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There are some fun mechanics where you have to jitter around to hold your place after you start jumping. Gets a little frustrating when you can't time it right, but fun when you can. Was a little too hard for me to complete. 

Well done on a completed game! 

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We're working on a new version of the game! 

It'll feature 1 more level with an infinite "length," and a leaderboard! You'll have 5 wall hits before your body "shatters." How far you can get with different move combinations? See if you can beat other people's high scores on the leaderboard, including the creators' high scores! 

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Fun concept for 2 players! I liked the soundtrack between different levels and the different maps. 

I couldn't tell when people were being hit or not. Could add some hit effects!

Well done on a completed game!

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Had to play the game a few times to figure things out, like grenades damaging yourself.

I played for a long time, and finally won. Pretty fun! It was satisfying seeing the enemies die at first. I also appreciated the vehicle graphic in the shop screen. 

I wish there was a way to back out of menus if I didn't want to purchase anything in that specific menu.

Overall, good job and well done on a completed game MarkWolf!