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Burger Kurger

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A member registered Feb 01, 2019 · View creator page →

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Thank you! I'm glad you enjoyed it!

I don't want to give spoilers but there will be plenty of ass content in future levels/areas!

Nope! All of the new content I make for the game as I'm developing it will only be on the Patreon, once the full game is completed I'll upload it onto Itch and Steam

She's the "force kill wave" that stops the player from continuing (since there's no waves after her yet)

I'm really glad to hear it could bring you an enjoyable couple hours! I'm having a lot of fun making it so I'm glad people are having fun playing it!

Thank you very much! Good to hear you had a good time playing it! I certainly don't intend to try to compete with Pizza Tower lol, I just want to make the best game I can make.

Thank you very much! I'm glad you enjoyed your time playing!

Let's pretend I did it on purpose!

Thank you very much! I'm glad you enjoyed it!

Thank you! I'm really glad you're enjoying it! There definitely will be more belly stuff, though I try to avoid too much overlap so it will be a bit different than what we've seen thus far. (Bonus levels re-using the belly form is definitely not out of the question)

Wow, thank you very much for such an encouraging comment, it fills me with POWER to keep making the game!

A lot of the things you mentioned were active considerations, like the lore stuff and tweaking generic fantasy races to try and make them a little more interesting. I appreciate you having a keen eye and picking up on those things!

Thanks for playing! Glad you had fun!

52% is the max completion percentage you can get in the demo since I don't want people seeing all of Bambi's sizes until they 100% the full release.

That visual glitch with the Yacht machines should be fixed in version 1.031, thanks for the heads up!

Thank you! I'm really touched that you've enjoyed it so much! For full transparency all proper content updates on the game until it's fully completed will be over on Patreon, since that's how it's creation is being funded (it would take an ungodly amount of time to make otherwise)

If that's not your cup of tea no worries!

Very minor patches that just fix issues that were caused from the previous patch. No new content!

I very much understand your position, and truly if someone doesn't want to play BQ because they don't want to risk seeing any fetish that they don't care for, I really can't blame them and I totally get it.

The reason I'm going with the "smorgasbord" approach is that I want to keep the player guessing and surprising them throughout the whole experience, if I only played to one kink the entire time it would get very predictable in my opinion.

Thanks! Glad you enjoyed! I definitely do not expect everyone to be into everything that's shown, the hope is that the humor/story makes those segments enjoyable regardless of if it's appealing to you

Thanks!
Tower defense games are pretty tricky, with the game in its current state there's also not a whole lot of really strong towers to make getting through it easier.

Make sure to place towers in such a way that they can watch multiple lanes, and make sure to turn your towers around so they can attack enemies from multiple directions. That little "cross" in the middle is where you'll want to put the majority of your towers.

Thank you! Glad you enjoyed!
Bug reports are always appreciated, even if you're not sure what the nature of the bug is.

Haha thank you very much, it's been a blast to make! Since kinks are so subjective and specific, I couldn't really see making a game that stays engaging for hours that only explores one kink, the variation is necessary as far as I'm concerned.
The hope is that when the player reaches something that's not to the their taste, the humor and story keeps them engaged, since it's basically guaranteed not every player is going to be into every kink presented.

Thanks for playing! Glad you enjoyed!
The Demo only reaches up to 52%, this is so that players can't reach Bambi's full size in the demo, since that's reserved for a full completion of the proper game.

Thank you very much! I'm glad I could give you somethin' to look forward to, and I will be working on this as hard as I can until it's done!

I appreciate the enthusiasm, but there is no plan for sex scenes of any sort in Bellagarth's Quest, they wouldn't fit the tone I'm going for with the game.

You and anyone reading this has my blessing to make/commission fan-works of anything in this game to have sex scenes or whatever your heart desires!

Okie dokie!

Gracias Wario

Oh wow, i'm impressed you got so far without blocking! Well done!

Both of those flags are flipped depending on what you name your save file, one being "Greenagarth" and the other "Bellafart", entirely just as jokes that originated from my patreon discord. There are a few other names as of right now that will have effects, though most of them just change the sound that plays when your new game starts (at the "Onward, brave and noble [playername]" part)

Thank you! I'm glad you had fun playing!

There will be expansion elements throughout the entire game so don't worry there will be plenty more to see!

The last figurine you're looking for is in the Froblin town, you'll want to climb up a very tall wall. Good luck!

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Thank you very much! I'm glad to hear you liked it and had a good time!

To answer your questions:

  • "FileD" is the default fallback save file, since while I'm debugging/playtesting I will instantly spawn into rooms and I don't want to accidentally save over actual active save files when doing that. It's basically a safety net
  • As of right now there is no way to unlock the Vera sprites, but that's entirely because I just forgot to put in the code to have them unlock! Thank you for bringing that to my attention.
  • The next journal entry is intended to activate at the very start of the next book, and the following after a specific sequence of events. Sorry ya spoiled it for yourself! Though it's likely some of those things will be tweaked as the game is developed
  • "medalsCollectedSave" is a holdover from back when you could quit the game in the middle of a level and load your save right back into the level, I got rid of that and made loading your save always put you back at the world map because it just lead to too many potential complications for not much benefit since the levels are all fairly short. embersCollectedSave is the same thing
  • People have beaten the congratulatory wave by glitching it, but it's not intentional and only leads to a crash, the congratulatory wave is just there to prevent that from happening by forcing you to lose
  • All of the flags like "growl" are just integers (minor correction, they're floats even though I never use the decimals, curse you dynamically typed GML) that track how far along you are on storyline progress. The "growl" flag for example tracks if you've already talked to Growl or not, which will turn off the cutscene collider box that forces you to talk to him, and will trigger different dialogue with Gnash if you go back and talk to her. Most storyline flags will reset when you re-enter a level so you can play them fresh, but there's some that persist like the one that tracks when you talk to Bambi, hence why they're in the save file
  • I don't have much desire to protect against save file editing since majority of players won't know how to properly edit them, and those who do could easily find other ways to do so if they really wanted to. The only reason I encrypt the dialogue CSV is I don't want all of the dialogue to be easily accessible to the average player

    Thank you for your interest! The game is a true labor of love and I'm very motivated and excited to get the full thing into player's hands! 

Never!

Thank you! Glad you enjoyed! As of right now there are no plans for a giantess transformation, that can always change but don't count on it

Thank you! I'm glad you enjoyed it!

As far as your question goes, almost certainly not. There may be exceptions but generally speaking my design philosophy is that kink content is an incentive/reward, so it's something the player should get from progressing the game, rather than something you get for failing.

Next release will be the full thing so it will be quite a while. This is just to give the public a taste of the game so they can decide if they want to support / buy the game in the future!

Thank you very much! I would definitely like to add more optional side-levels for playing with the forms more!


The doodad you're looking for is in chapter 8, climb up the left side of the first vine you see.

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Sorry to hear that!

From what you're describing it's likely an issue with the opening mp4. From what I understand usually what causes that is an issue with graphics card drivers, for now all I can suggest is trying to update your graphics card drivers and see if that resolves the issue. I will release a patch that will give people the option to skip the opening cinematic before it tries to load the mp4, you'll just need to wait a bit though.

EDIT: While I'm working on a proper patch for this, you can also just change the name of the mp4 file to something random so that the game just doesn't open the video at all. It should be in the game files under "opening_fmv.mp4"

Mac version is not completely off the table!

Android will definitely not happen, developing for mobile requires very specific planning that I have not made for this game.

Thank you! I'm glad you're enjoying it!

And I think that issue is a matter of it displaying the wrong instructions. Try pressing whatever button is bound to "interact" and see if that works!

That's a bug with the game, not your fault! I'm rolling out a patch very soon that will fix that issue and will get that save file "unstuck"

Thank you very much! Glad you enjoyed it!

It's in Chapter 8, after you're transformed climb up the left side of the first vine you see

It's tucked away in a pretty obscure spot. I'll give 2 hints:

It's very close to the start of Chapter 9
You will need to climb up a very tall wall

Thank you very much! I'm glad you enjoyed it!