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Burger Kurger

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A member registered Feb 01, 2019 · View creator page →

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Okie dokie!

Gracias Wario

Oh wow, i'm impressed you got so far without blocking! Well done!

Both of those flags are flipped depending on what you name your save file, one being "Greenagarth" and the other "Bellafart", entirely just as jokes that originated from my patreon discord. There are a few other names as of right now that will have effects, though most of them just change the sound that plays when your new game starts (at the "Onward, brave and noble [playername]" part)

Thank you! I'm glad you had fun playing!

There will be expansion elements throughout the entire game so don't worry there will be plenty more to see!

The last figurine you're looking for is in the Froblin town, you'll want to climb up a very tall wall. Good luck!

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Thank you very much! I'm glad to hear you liked it and had a good time!

To answer your questions:

  • "FileD" is the default fallback save file, since while I'm debugging/playtesting I will instantly spawn into rooms and I don't want to accidentally save over actual active save files when doing that. It's basically a safety net
  • As of right now there is no way to unlock the Vera sprites, but that's entirely because I just forgot to put in the code to have them unlock! Thank you for bringing that to my attention.
  • The next journal entry is intended to activate at the very start of the next book, and the following after a specific sequence of events. Sorry ya spoiled it for yourself! Though it's likely some of those things will be tweaked as the game is developed
  • "medalsCollectedSave" is a holdover from back when you could quit the game in the middle of a level and load your save right back into the level, I got rid of that and made loading your save always put you back at the world map because it just lead to too many potential complications for not much benefit since the levels are all fairly short. embersCollectedSave is the same thing
  • People have beaten the congratulatory wave by glitching it, but it's not intentional and only leads to a crash, the congratulatory wave is just there to prevent that from happening by forcing you to lose
  • All of the flags like "growl" are just integers (minor correction, they're floats even though I never use the decimals, curse you dynamically typed GML) that track how far along you are on storyline progress. The "growl" flag for example tracks if you've already talked to Growl or not, which will turn off the cutscene collider box that forces you to talk to him, and will trigger different dialogue with Gnash if you go back and talk to her. Most storyline flags will reset when you re-enter a level so you can play them fresh, but there's some that persist like the one that tracks when you talk to Bambi, hence why they're in the save file
  • I don't have much desire to protect against save file editing since majority of players won't know how to properly edit them, and those who do could easily find other ways to do so if they really wanted to. The only reason I encrypt the dialogue CSV is I don't want all of the dialogue to be easily accessible to the average player

    Thank you for your interest! The game is a true labor of love and I'm very motivated and excited to get the full thing into player's hands! 

Never!

Thank you! Glad you enjoyed! As of right now there are no plans for a giantess transformation, that can always change but don't count on it

Thank you! I'm glad you enjoyed it!

As far as your question goes, almost certainly not. There may be exceptions but generally speaking my design philosophy is that kink content is an incentive/reward, so it's something the player should get from progressing the game, rather than something you get for failing.

Next release will be the full thing so it will be quite a while. This is just to give the public a taste of the game so they can decide if they want to support / buy the game in the future!

Thank you very much! I would definitely like to add more optional side-levels for playing with the forms more!


The doodad you're looking for is in chapter 8, climb up the left side of the first vine you see.

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Sorry to hear that!

From what you're describing it's likely an issue with the opening mp4. From what I understand usually what causes that is an issue with graphics card drivers, for now all I can suggest is trying to update your graphics card drivers and see if that resolves the issue. I will release a patch that will give people the option to skip the opening cinematic before it tries to load the mp4, you'll just need to wait a bit though.

EDIT: While I'm working on a proper patch for this, you can also just change the name of the mp4 file to something random so that the game just doesn't open the video at all. It should be in the game files under "opening_fmv.mp4"

Mac version is not completely off the table!

Android will definitely not happen, developing for mobile requires very specific planning that I have not made for this game.

Thank you! I'm glad you're enjoying it!

And I think that issue is a matter of it displaying the wrong instructions. Try pressing whatever button is bound to "interact" and see if that works!

That's a bug with the game, not your fault! I'm rolling out a patch very soon that will fix that issue and will get that save file "unstuck"

Thank you very much! Glad you enjoyed it!

It's in Chapter 8, after you're transformed climb up the left side of the first vine you see

It's tucked away in a pretty obscure spot. I'll give 2 hints:

It's very close to the start of Chapter 9
You will need to climb up a very tall wall

Thank you very much! I'm glad you enjoyed it!

Yep! The save for the Itch demo is also compatible with the Steam demo! (you can "validate" your achievements in the Steam version)

Thank you! Glad you got a laugh out of the game, that is something I very much would want for people trying it out.
Looking down is a pretty frequently requested feature, I'm a bit resistant to it only because I don't want to add too many new buttons to the game (and Down is taking up by blocking) but I'll keep that in mind and see if I can find a happy middle-ground!
As far as release goes, pretty much every game always gets their release window wrong so take this with a grain of salt: given that Book 1 took roughly a year to make, I'm guessing each book going forward will take 1 year, and the plan is for 4 total books, so probably sometime in 2029?

Thank you very much! I'm glad you enjoyed your time with it!

I'd say avoid posting screenshots to avoid spoilers, since  new players might check down here first before downloading. But yes I have seen that happen before, it's very strange haha

For the 10k gold achievement fighting the last boss over and over is a pretty effective way to grind for money. If you can get good at Yacht that's the safest of the gambling games for multiplying your gold. 2 good Yacht games in a row would ideally get you to 10k pretty quick.

For the tower defense game here's some general advice:

  • Speed is king, get Vera to buff as many towers as possible and any towers that can upgrade speed will be the most effective at clearing out large waves.
  • Make sure to put your strongest towers in the middle so they can cover the most ground, when enemies move to the bottom row, you can turn those towers around to protect the bottom row as well.
  • Goo traps are very useful for late game. Make sure to set them near powerful towers so they have more time to damage the units stuck in them.

Good luck!

Thank you! I'm glad you enjoyed it!

Thank you very much! I'm glad you're enjoying it!
You're not the only one having issues with lag in Chapter 9, it has no reason to be more intensive than any other areas of the game so I will be looking into what's causing the slowdown, when I manage to fix it I will release a patch

Oops! I'll do it again!

That's as far as you can get in the demo

Thank you very much!
And I assume with that bug you mean the purple orbs that you submit after beating the tower defense? I'll make sure to check that out

Possibly in optional bonus levels! No plans for it to return in the main story, there's going to be many more new forms added throughout the game though!

It's in chapter 8, climb up the left side of the first vine you see in the transformed mode

Thank you! Geez! Idk if I'll ever make something quite as great as those games but I'll try!

The max percentage you can get right now is about 50%, which determines how much EXP you get (and how big you can get Bambi) Her max size cannot be reached in the demo unfortunately.

The last trophy you're looking for is in chapter 8, it's in the spot where that breakable wooden barrier is (that the froblin form can't break)

Bloated trophy is in chapter 8 inside of the froblin town, you'll want to climb up a fairly tall wall.

By clown trophy if you mean Vera she should automatically be unlocked, you can purchase her straight away. Unsure what other trophy you might be thinking of.

In a different game!!

Glad you enjoyed it!
I will not be adding cuntbusting! Sorry!

Thank you! I'm very glad you had a good time!

The finished game will cost money, since this is going to take quite a long time to develop.

Thank you! You cannot reach 100% completion on the demo simply because you're not able to play all the levels (that don't exist yet) but you can get to roughly 50% completion if you 100% all of the levels, get all of the achievements, and get all of the doodads.

It's on Steam right now! Also for free, your save file will work on the steam version and you can validate the achievements you've already unlocked on the achievement menu in the recollectory

This demo will be free forever. The finished game will have all 4 planned Books (and any additional content added to Book 1 if there is any) and your demo save file will work with it.