What type of controller are you using? Nintendo Switch I've heard sometimes has issues
Burger Kurger
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Wow, thank you very much for such an encouraging comment, it fills me with POWER to keep making the game!
A lot of the things you mentioned were active considerations, like the lore stuff and tweaking generic fantasy races to try and make them a little more interesting. I appreciate you having a keen eye and picking up on those things!
Thank you! I'm really touched that you've enjoyed it so much! For full transparency all proper content updates on the game until it's fully completed will be over on Patreon, since that's how it's creation is being funded (it would take an ungodly amount of time to make otherwise)
If that's not your cup of tea no worries!
I very much understand your position, and truly if someone doesn't want to play BQ because they don't want to risk seeing any fetish that they don't care for, I really can't blame them and I totally get it.
The reason I'm going with the "smorgasbord" approach is that I want to keep the player guessing and surprising them throughout the whole experience, if I only played to one kink the entire time it would get very predictable in my opinion.
Thanks!
Tower defense games are pretty tricky, with the game in its current state there's also not a whole lot of really strong towers to make getting through it easier.
Make sure to place towers in such a way that they can watch multiple lanes, and make sure to turn your towers around so they can attack enemies from multiple directions. That little "cross" in the middle is where you'll want to put the majority of your towers.
Haha thank you very much, it's been a blast to make! Since kinks are so subjective and specific, I couldn't really see making a game that stays engaging for hours that only explores one kink, the variation is necessary as far as I'm concerned.
The hope is that when the player reaches something that's not to the their taste, the humor and story keeps them engaged, since it's basically guaranteed not every player is going to be into every kink presented.
I appreciate the enthusiasm, but there is no plan for sex scenes of any sort in Bellagarth's Quest, they wouldn't fit the tone I'm going for with the game.
You and anyone reading this has my blessing to make/commission fan-works of anything in this game to have sex scenes or whatever your heart desires!
Both of those flags are flipped depending on what you name your save file, one being "Greenagarth" and the other "Bellafart", entirely just as jokes that originated from my patreon discord. There are a few other names as of right now that will have effects, though most of them just change the sound that plays when your new game starts (at the "Onward, brave and noble [playername]" part)
Thank you very much! I'm glad to hear you liked it and had a good time!
To answer your questions:
- "FileD" is the default fallback save file, since while I'm debugging/playtesting I will instantly spawn into rooms and I don't want to accidentally save over actual active save files when doing that. It's basically a safety net
- As of right now there is no way to unlock the Vera sprites, but that's entirely because I just forgot to put in the code to have them unlock! Thank you for bringing that to my attention.
- The next journal entry is intended to activate at the very start of the next book, and the following after a specific sequence of events. Sorry ya spoiled it for yourself! Though it's likely some of those things will be tweaked as the game is developed
- "medalsCollectedSave" is a holdover from back when you could quit the game in the middle of a level and load your save right back into the level, I got rid of that and made loading your save always put you back at the world map because it just lead to too many potential complications for not much benefit since the levels are all fairly short. embersCollectedSave is the same thing
- People have beaten the congratulatory wave by glitching it, but it's not intentional and only leads to a crash, the congratulatory wave is just there to prevent that from happening by forcing you to lose
- All of the flags like "growl" are just integers (minor correction, they're floats even though I never use the decimals, curse you dynamically typed GML) that track how far along you are on storyline progress. The "growl" flag for example tracks if you've already talked to Growl or not, which will turn off the cutscene collider box that forces you to talk to him, and will trigger different dialogue with Gnash if you go back and talk to her. Most storyline flags will reset when you re-enter a level so you can play them fresh, but there's some that persist like the one that tracks when you talk to Bambi, hence why they're in the save file
- I don't have much desire to protect against save file editing since majority of players won't know how to properly edit them, and those who do could easily find other ways to do so if they really wanted to. The only reason I encrypt the dialogue CSV is I don't want all of the dialogue to be easily accessible to the average player
Thank you for your interest! The game is a true labor of love and I'm very motivated and excited to get the full thing into player's hands!
Thank you! I'm glad you enjoyed it!
As far as your question goes, almost certainly not. There may be exceptions but generally speaking my design philosophy is that kink content is an incentive/reward, so it's something the player should get from progressing the game, rather than something you get for failing.







