Thank you! I’m glad you enjoyed what I was able to get done! A lot of balancing needed but it’ll get there xD
burdy-games
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No don't worry at all! I totally understand any low ratings I get because I definitely see that its not exactly a playable game in any right. I appreciate peoples honesty and it gives me more motivation to work more on it and try and get something that people like and want to play.
I would rate my own game very low too so there is no hard feelings at all :)
Thank you! I had a massive list of like 50-100 items with different types and more scaling systems in mind but never got to those on the task list, i definitely overscoped! xD
That exact thought with the speed went through my head right after the jam ended, it deffo feels slow and doesnt ramp up quick enough. I was gunna go for either a button to stop the clock early you could press, or have some sort of time speed-up that matches your multiplier in some way or something along those lines
thanks! I wanted to flip it a bit and make the power ups to be random so you have to decide whether to leave it or not, and then I was intending on adding items and more attack types in different pickup types and have that be where the options are for the player to pick from 😊 unfortunately time slipped away from me and I had to focus on getting an mvp out there instead 😅 thanks for the advice on sound too!
Yeah i saw that, the stopping the project building after is the thing that stopped me from using it as i didnt want to leanr how to use BulletFury then have to replace it all and learn pooling too to get it to work after. Just easier for me to dive into the deep end instead :)
Yeah ill probably stick to the pooling, the manager and the collisions being reduced and see how that goes :)
I was just wondering whether anyone is using their own system for the bullet spawning other then the one given? I was thinking of making my own as i want to keep adding to the game after and not have the game not work becasue I dont have the paid version of BulletFury.
Basically just wanted to see if people were going to do their own and if they have any good links on how to make optimised bullet spawning from scratch :)
I liked the start intro sequence (was cool way of doing a tutorial) and also the sliding mechanic, but couldnt get the wall running to work for some reason. I was also lost for a second before i realised the shields were the collectables! xD
Overall though i feel like it could be a good adventure type game once finished and once the player movement has been tweaked a bit! :)
Its such a cool idea and such a never before seen idea!
I had no idea what I was doing most of the time as the sounds were a bit difficult to distinguish them from one another but it was nice whenever i did something right and saw the score go up! xD
The style is really cool and all looks so polished given the time worked on it. Congrats on getting the game done! :)
Theres quite a few bugs which make a lot of the games included unplayable (for myself at least) but Its still very impressive that you were able to get so many mini games out in such a short period of time!
Would be a really nice little game pack once all the design and bugs are developed on more though. Congrats on what you've made! :)
Looks amazing and I cant wait to see what you can make from this! Good job on getting so much done with a finished look in such little time! If I was to give it some feedback it would be:
- there was a lot of skills/controls/abilities given all at once and was confusing on what each one was
- I didnt really know what the goal of the game was and where to go and (I kind of just messed about in the starting area)
Thanks for the feedback! 😊 I definitely plan to make some difficult levels where you have to figure out where and what to place and even have plans for some other puzzle features but for the time being I was limited to getting the core functionality down.
I appreciate the honest feedback though, I’ll definitely work on that 😊


