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bunsoft

18
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A member registered Jan 28, 2024 · View creator page →

Creator of

Recent community posts

Thanks for all the feedback. Next version should address most of the issues everyone raised :)

I enjoyed it, and really liked the idea of the push and pull shots. Was a bit confused at first as I thought both squares were 'boxes', but didn't take too long to figure out.

I really like the art! Reminds me a bit of Earthworm Jim.  I'm not sure if the shield can be used more than once? It might be worth having some type of indicator for where an asteroid appears, just to give the player a chance to avoid.

But overall I enjoyed it, and plays well on mobile too.

Thank you playing and the feedback. I'm hoping the next iteration will have an easier start and a more sensible difficulty curve!

Maybe have something to keep track of personal best times, but other than that I enjoyed it. Good controls and nice choice of music too

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Thank you for playing.  For some this is really easy and intuitive, and others find it really hard. Finding the right balance has been a challenge, and one of the main reasons for joining this jam!

Thank you for the kind comments. Whilst it has semblance of a dungeon crawler, it really is just cosmetic at this stage. I think an actual dungeon crawler where you can explore, and using this puzzle mechanic for enemy encounters could work really well!

Thank you. Yes, fully agree on the shop. To be honest, it was a bit of an after thought as I was concentrating more on the puzzle/battle aspect. Then I realised having items/equipment could make it more interesting, and make it have more 'RPG' feel.

It was rushed and somewhat clumsily put together, but I'm glad it's there to show the potential. Definitely hope to develop that aspect more.

Thank you for the feedback, much appreciated. I've never heard of loop hero, so I will check it out :)

Thank you - this is really good to hear. I genuinely had a fear that this would become too easy, and now I unintentionally made it too hard! I'll look at tweaking the difficulty (more time, increase gold drops, cheaper items etc). Thanks again

Thank you. I had trouble gauging the difficulty, so hearing about your experiences is really good- I know the game (at least, in its current state) can get repetitive quickly, so I notched up the difficulty on purpose. If I start doing more to it (more shop items, more types of obstacles etc) then I'll tone it down.

I did have a wave/round counter display on the screen at first but then removed it. I think I will bring it back next time.

I really like the idea, there's some really good potential. Maybe you could introduce a mechanic where you can heal but would have to sacrifice one of the dice.

Also, I think the bug happens if you pre-select one of the dice and then either attack or defend. It then gets confused in the next round. So maybe have it reset something whenever you perform an attack/defend.

Thank you - there are some bits that could do with improvement but I'm happy with how it has turned out

These are really cool and exactly what I needed for a game I'm making - Thank you!

I like it.  Easy to pick up and play. Look forward to seeing more levels or a randomizer

Like it! Having a separate randomized level would be nice, outside of the daily challenges 

I love this! Used it for my first game