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I really like the idea, there's some really good potential. Maybe you could introduce a mechanic where you can heal but would have to sacrifice one of the dice.

Also, I think the bug happens if you pre-select one of the dice and then either attack or defend. It then gets confused in the next round. So maybe have it reset something whenever you perform an attack/defend.

Hi it looks like others are saying healing is lacking, currently I am looking at a more slay the spire campfire area, where player could either pick an item or heal to full. But this is currently something I'm implementing and experimenting. Regarding the bug it looks like when attack/defend is pressed when a dice was pressed and never reroll, the dice texture isn't updating properly I'll be sure to fix it. Thanks for the feedback.