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Bunglar

12
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A member registered Jun 13, 2020 · View creator page →

Creator of

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Thanks!

You're not wrong. The initial plan was to have the kobolds feel different enough that you'd have to play differently when you die and adapt to your new situation. We were going to have the blue one have the highest dps out of all the kobolds by far and have an AoE, but also have friendly fire that could kill itself as well as allies so you would have to try to only shoot when the paladin wasn't near your allies, but we realized we didn't have enough time so we simplified it. The red one is the only one where you actually play differently sadly.

They all enjoy a healthy amount of calcium

Oh I didn't even notice the text tutorial oops

Your dargon is adorable. I went through a wall

My team actually joked about doing something like this for the "role reversal" lol. Very meta but also pretty fun. I do wish the tutorial came in text form instead of voice though so I could skim through at my own pace because it's pretty long winded (the humor helped at least). Otherwise though this one was real good I like that I could change the move speed and desktop background and stuff; lots of customization

Walls seemed to solve every problem, spikes were useless in comparison. Also needs a description on the itch page to give people an idea of what the gameplay will be like when they get in

Ooooh! This one I liked. You guys smashed it, fun game!

This has a lot of potential! Genuinely really enjoyed this, honestly would love to see what you could do with a full game length of this with more than just 48 hours to work on it. Messing with physics is always fun! I solved stage four and... uh... well it's A solution, but I'm not convinced it was supposed to be the solution. Maybe? I just made the concrete block into ice then grabbed it and just sort of carried it through the lava with myself on top of it lol. When i got to the other side I put the one item on the two buttons and made it back into concrete

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Did a lap. Did a second lap and beat my first time. Then the game got stuck and I couldn't do anything. Even with that and a lot of greyed out parts that I can only assume are missing features though, it's an interesting concept

Hey that was pretty good! Only real complaint is I can't read a word of the dialogue. First time I just mercilessly beat up the robot, second try I figured it out though

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The trick with the sword guy is to not jump. The sword hit has a lot of knockback, so you can kite him a bit while the other kobolds beat him up. I like to bop him one before he swings the hammer, back up to avoid it, then move in after he misses and do it again. We actually had to nerf the sword guy a lot because in earlier builds you could literally stand still and trade hits with the paladin and win. Honestly you can still do that because their DPS is pretty high and he gotta hit you 3 times to kill you