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buncakes

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A member registered Aug 13, 2020 · View creator page →

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This is incredibly awful, but in the best way possible. I love it.

N O W A Y

10/10 IGN rating juts enough water aphids ar e more powerful than the goddess vVenus  

And I've played about 3 times, i'm not sure anything happens. Linky are you trolling us all?

Alright I waited at least 5-7 minutes and nothing happened, time to play the game over and over again!

Here's a thought: a separate version of this game dedicated entirely to the waffle part. There is unlimited waffles. Very high height limit. Stack to your heart's content.

Yay, I beat the game for the first time!


Somehow the second-to-last level is harder than the last to me, however.

OHMYGOD

the reward for  completing the Compendium is hilarious, absolutely incredible, amazing job Pure Jam Games

Oh, and just so you know, wire + plant doesn't work.

Thanks!

I got a really bad and weird glitch. I used the Hint system to discover the Vine recipe. I now have the item unlocked in the item list... But it doesn't show any recipes, and Hints won't give me a hint for the Vine recipe. All there is is Grape Juice (needs vines) and tea, which I can make. What is the recipe for Vines? I can't figure it out.

A great attack element is the Thunderspear, and I still haven't found a great movement element yet. Thunderspear is seriously the MVP in most of my runs, though, and it's semi-cheap.

Ok, i got it now.

Sword is Forge + Steel.
Forge = Crucible + Charcoal, I believe?

Crucible I don't remember the recipe for.

Planter is Clay Pot + Dirt.

Clay Pot = Clay + Air or Fire.

Motor is correct, for what I remember.

"I HEAVILY disagree with the ability to get buffs in the store by using stars."

After playing with it a bit more, I realized that it was actually a pretty good addition, and pretty balanced too. The item that adds 1 of each of the base elements at the start of a run is a massive convenience. Also, Nekonomicon seems to make the Concentrator a bit useless. Maybe there could be an item that significantly decreases cooldown time, but also decreases damage?

Or there could be items that could buff certain classes of weapon,  i.e. Flowers might have less cooldown, for instance.

"I guess I could make it go faster if you have more items? I think it adds a lot of clarity for newer players, and I don't really want to take it out. "

Yeah, that makes sense. It is a bit annoying, but it provides a whole lot of clarity.


huh didn't realise that the bow & clay pot items section of what I wrote was cut off. 


"Definitely some work still to make them better, but they're a start. "

Perhaps there could be more valuable hints for more stars?

I.E. 1 star hint would give you a recipe for Sword (forge + steel) but 2 star hint wound give you a recipe for Sword like this:

(forge + steel)

(forge = Crucible + ?)

(steel = Iron + ?)


Anyway, thanks for responding to my comment! I hope stuff goes well for all of you at Pure Jam Games! : )

This is a pretty great game!

The nurse dialogue is hilarious.

(1 edit)

Oh, and a Used In section for items in the item list would be nice. I remembered something with lava but I didn't remember the other ingredient.

Edit: nevermind. lava + air = obsidian

Planter + Water.

Planter is made with Clay Pot and Dirt.

Clay Pot is made with Clay and Fire, Dirt is made with Wood and Stone.

Clay is made with Sand and Water.

Sand is made with Stone and Water OR Air.

(1 edit)

I haven't played the game in a while, and the new update seems to have a lot of good and bad. (sorry in advance for writing a comment longer than a TedTalk)

Bad

Whenever I use that item list, the audio goes totally wack.

If I click off the game, and scroll down here, the audio keeps repeating itself, like how Team Fortress 2 used to crash for me. Also clicking off the game just stops the audio when it didn't use to, and I personally like the soundtrack of the game.

The level titles feel a bit intrusive. Maybe instead of covering the entire screen for a while then disappearing, it could appear on the bottom left for a while and then go away.

I don't like the shopping cart animation for getting items, and also it sorta snaps out of existence once it's done. Plus if you get a lot of items it takes ages to finish. Maybe it could fade out too.

I HEAVILY disagree with the ability to get buffs in the store by using stars.

Wasn't there a game over music? Now it's just silent.

The funk with throwing items like Clay Pot is still present. Also the Bow's aim is off, the center projectile it fires is not


Good

I really love the new title screen music. Such a jam.

New sound effects for picking materials up feels very right. 

Map preview is VERY VERY GOOD. I love it!

Hints are nice, they feel like they could help.

I REALLY REALLY LIKE the cosmetics. 

New sound effects too, like throwing Thunderspear, or using Motor. That's really cool!

And apparently, if you throw Thunderspear into an obstacle and it bounces to move another way, the projectiles it splits into still travel in the same direction. Funky, but in a very good way.

Is it just me, or is there some sort of change to the art? I'm not sure, but if it is there I like it.

Test Zone is a great addition.


How the bad could be improved / Suggestions

Not sure how the item list could be fixed.

Again, don't know.

As I said, the level titles could be smaller and on the bottom left, appearing for a while then disappearing.

Shopping cart animation could either have all the items collected sorta splash out at once, 

The star system, instead of being used for only cosmetics, hints, and items, could instead maybe be used towards just cosmetics and hints, with more cosmetics available, perhaps. That, or the stars could be used to purchase 1 of an extra material you need out of Electricity, Fire, Water, Air, Wood, and Stone, at a decent cost. Like, 5-18 stars.

The game over music could be brought back, or maybe just a small game over sound effect.

Just have the Clay Pot and other items like it travel in an arch still, and land at a set distance away from Kraft.


Dirt + Wood = Mulch, maybe? It would throw up a whole bunch of low-damage dirt and sawdust projectiles to keep Kraft from moving in the direction it's thrown, and to block enemies from moving, with a 15-20 second cooldown, maybe?

Shovel + Electricity, Lightning, magnet maybe? = Drill, it would deploy a large column of dirt projectiles for a somewhat short time.

Not sure + Steel = Shield (if its not already there), it would fire 3 large shield projectiles that excel at reflecting enemy projectiles, cannot be moved at all and have a pretty good ability to knock enemies back.

Also, this is not an insult or attack, but just constructive criticism.


P.S. how the heck do you make the Sword? I've gotten a whole bunch of recipes that USE it from Hints, but I've never been able to make it. Also, does Sawdust even have a use?


edit: nevermind, the star system is actually pretty cool but i feel the element buying thing would be awesome

I don't know for Sword, but Planter is clay and dirt, for what I remember, and Motor is magnet and electricity, I think? Not sure about Motor.

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I love basically everything about this game!

-You took a crafting system from 1 game (and genre of game) and used it to create an entirely new game, in a style not seen before (by me atleast)!

-Every item I've witnessed has it's charms and appropriate-enough abilities! Ya got Thunderspear that does damage but can also split into Electricity attacks, ya got Sharp Axe which can deflect enemy shots, and deal pretty good damage, ya got Wave Urn which is super hard to craft but super powerful, and way more!

-There's so many items! I mean, how much creativity can one person/group of people have?!?

-The artstyle is super charming, every single image within the game looks good or better!

I could say even more if I wanted to.

Basically, well done Pure Jam Games! Ya did fantastically to the point where I made an account just to praise you on this game. 


Also Motor's really interesting. A pain to craft, but interesting!