Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BumpkinCat

11
Posts
2
Following
A member registered Mar 10, 2022

Recent community posts

awww, apparently all the cops were allergic against the pollen of the plants that were planted. good plants!

(1 edit)

Was quite cute.

Even though i can't relate at all. Never even considered that monogamy was an option and always told people i started any kind of relationship with that up front.
Luckily i have so far only had an interest in people who were having a similar perspective ^^

A little criticism: Some of the options were not super clear to me. they resulted in very different actions than i expected. would be interesting to be able to see the whole graph of options drawn out.

relatable ^.^

Cute ^^

its wonderfully stupid <3

i mean rotating the dice arround the axis that is perpendicular to the face you are looking at. at the moment this is only possible by rotating the dice e.g. once up then left and back down.

Nice art and the concept of rolling a die to switch between dinos and worlds is nice. had a few spots where invisible walls prevented me from going further and the movement was a bit glitchy.

i think it could benefit from a few sounds and animations, e.g. for when you jump into the spikes and get reset (i realy liked that you got reset to the last spot you jumped from)

(1 edit)

I think it works nicer on an tablet than with an trackpad. Didn't even get over wave one...
Partially i think the reason is that you have to drag exactly from the tip of the slingpost and can not just press the mousebutton anywhere on the screen to load the next dice.

would be nice to addidionally to be able to turn the die left and right, i mean, arround the viewing axis. and the numbers on the cards are sometimes a bit hard to read because they are red on a red background. otherwise a very nice and tricky game :)

thought the same, maybe spawn the barriers when the balls just passed over the places the barriers potentially spawn. so the player has time to react.
most times i lost harts was due to exactly this prolem.

2+ Players (As by the games description)
I would guess an hour should be a good "minimum" estimate  but if you are more detailed in your descriptions and the more players are at the table the longer it takes.
Haven't played it myself yet so i might be wrong about the time estimate.