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Bullweevill

10
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A member registered Mar 20, 2015 · View creator page →

Creator of

Recent community posts

That's true. So far, I've only got to play one mystery adventure. I had a lot of fun taking notes and trying to solve it, but that wasn't the case for everyone playing, and even people that enjoy mysteries get frustrated with them at times and just want to cut through rather than unravel the knot.

I read in another comment you wrote you were worried about people spamming zone of truth, but I feel like you've solved that in a way with your guilt mechanic. I think, if any NPC was compelled to tell the truth through magical/chemical means, that it would raise their guilt to the point of possession by the stream and they would attack the players and/or themselves uncontrollably. Which may or may not hinder the players but it would definitely be evil if they did so knowing what would happen which would be a stumbling block for some characters playing any sort of good alignment and you could make the pc's track guilt too possibly. 

Very atmospheric! Reminds me of the movie Crimson Peak a little bit. Dreadful secrets tied to a place trying to come to light.

Looks like a fun adventure and I like the humor!

I like the aesthetic of the module. How it looks and the setting you've created. It reminds me of reading Parsival: "a knights tale" as a kid.

The module presents an interesting opportunity for players to perhaps decide between doing the right thing, freeing the collosus, or pursuing power by maybe playing the rune master against the leader of the cult. If I were to run Cairn I would use this module.

thank you for bringing this to my attention. I can't believe I forgot to upload the pdf with the submission.

I like the weather tables with the effects you listed. Makes overland travel almost a monster to fight in it of itself!

This would be a fun class to play.

Thank you for reading my work and for the thoughtful review.

A mini-mini dungeon haha. This is a cool idea.