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BugyB

3
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A member registered Jun 19, 2021 · View creator page →

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We didn't have time to explain it properly. The 1 hour time extension was crucial for us to finish the game

Thank you so much for writing!

Fixing too many mistakes (going below 0) is a fail state. We had two cutscenes explaining both this and the rewind but the final Godot export somehow hid them and we had no time to fix it...

Going negative on the mistakes counter is supposed to be a fail state. This level teaches to avoid some collectables.