Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you so much for writing!

Fixing too many mistakes (going below 0) is a fail state. We had two cutscenes explaining both this and the rewind but the final Godot export somehow hid them and we had no time to fix it...