Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bugs Bite

14
Posts
1
Followers
A member registered Oct 07, 2024 · View creator page →

Creator of

Recent community posts

Thanks! Nice to know that you liked it.

The second I put that sound to the wave it improved so much the game feel,  nice that you noticed.

The roll was the last thing I added, a single bit of water can send you rolling.
I think sometimes it's difficult to see them or are mostly under water, going to pay attention to that.

Thanks again

Thank you! It's nice to know that you liked it

Sooo nice, I liked it a lot!

Really really fun, could play 20 more levels.

At first I was angry with the forced right but then it clicked.

Really nice ambientation!

Liked the experience,

It would be nice to see some more levels.

It is a fun game! Nice job!

At first I thought that my copies were there to help me and digged my own grave with the bullet hell, nice!

The concept is so nice!
As many, surprised when damaging myself, but that is not a bad thing

Sadly, my keyword has no arrow keys, so needed to press fn to shoot and it does not work as expected sometimes.

I will try to play it again with another keyboard.

(5 edits)

Hi, thank yoou for your comment

I was looking into the code and is probable to happen if you are tipically doing half to full walks around the world, is that the case? It's a rough estimation, cause it never happened to me after a fix I made.

When the wave goes away, the water left behind gets scaled to 0 and moves to the other half of the world (from player position), and it's active on default, cause never thought about that before. 

But in that state is attracted by the wave a lot and can go to your position and hit you in certain loop sync.

Useful comment, I must say. Glad that you didn't find the immortal ramp

(1 edit)

Thanks for your comment, nice to know that you had fun

Maybe the curve is too long for a jam? With the intro and all the few runs?

When I thought of that it was already late. I don't like forced actions tutos or giving a lot of resource to try and fail, cause once you know is not that hard to keep the loop. I will think about the diff curve, because now is not there.

Will try to give it a closure with the feedback I get after this week.

It looks really nice, there is a lot on this mechanics

It went too fast for me really quickly, skill issue

Nice mechanics,
can see some strategy focused gameplay.

Hi, played a bit and it was fun
it's nice when in the flow, i'm not skillful enough for the win right know

Thanks a lot for your comment.

It's so nice to know that you had fun with it.

(1 edit)

Thank you for your comment.
Nice to know that someone had fun here.

I loved it when testing. It may be simple, but you can go far.
How far did you go?

Thank you for your comment.
I debated a lot if I needed to be explicit with the mechanics.
Ultimatelly decided to make some not so direct messages and a few icons on the pause menu.
Maybe not enough?