The combat is so incredibly well thought out and elaborate. I love how many options I have to fight with, and the parry system makes it challenging in a very fun way! I love the animations, VFX and SFX as well, makes it feel super responsive!
buggycww
Creator of
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So sorry to hear that :( The interaction actually only works when you press the dialogue box when an interactable object is in range -> then press E to interact. It was intentional on my part since I wanted players to be able to select which object to interact with when they are in range of multiple at once, but I understand it might not be very intuitive. I definitely should have added a tutorial! If you want to, you can give it another try.
It feels pretty addictive to play actually! I just think the difficulty should be harder for each wave. Felt pretty easy throughout my playthrough. I also think you should have added different types of enemies, some kind of mini boss every 5 waves or so, that way increasing difficulty wouldn't mean just spawning more enemies.
Yo the music is so cool hahah! I liked the gameplay, but I do agree with the other comments. I think the movement controls need tweaking to feel better, and that the camera is too zoomed in. Also wish that the loading icon was a bit more obvious since I couldn't see it at first, and wasn't sure if it was working.
I'm not sure if this is consistent across all levels, but from my experience, every time I get the puzzle wrong, I would restart with only the choice to ask "Are you a trap", which both doors would have the same answer to. So essentially a 50/50 instead of a puzzle.
Otherwise, I really enjoyed it! I like solving riddles like this.
Really nice and chill game! I'd like it if the crafting could be automated from the start (select a material to keep collecting it, only change if needed) and also some other things to do while waiting for the materials, but I understand it would have taken more time to implement. Nice work so far tho!

