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BuddhaTheGreat

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A member registered Apr 11, 2025 · View creator page →

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Sorry to hear that about the tutorial. I've now added an objectives panel to help you keep track during the tutorial. Could you tell me what kind of gameplay issues you ran into so I can target those for the next update?

Hey, just wanted to let you know that this softlock should be fixed now.

Yes, if you manually assign them to gather one resource, they will gather it and go back to idle. But if you assign them to the gathering hut they will automatically go and collect every resource on the map. 

Yeah, that's probably a softlock. I will disable the bell ringing during the wrong stages of the tutorial in the next patch. Out of curiosity, did the game not allow you to re-ring the bell afterwards? That would have sounded the all-clear and brought the villagers back out.

Oh, I'm sorry to hear that! Can you tell me when you rang the bell? Was it during the tutorial and before the Elder actually asks you to do so? In that case, it might be a softlock I need to fix.

Happy to hear that! Yes, the Elder's tutorial will be reworked as soon as I can get back to it. I'm currently pushing out a few updates for my other game. What kind of tasks were your villagers not remembering? Villagers can build, farm, repair, and heal automatically, and will also use a gathering hut if present. Any other tasks like individual gathering and manning towers need to be assigned manually.

Ah. Yes, I'm planning to branch the tutorial system off the log because it can get very busy. If you asked the villager to gather rubble and they finished, the tutorial is then progressed by pressing B to enter build mode.

Game Link: https://buddhathegreat.itch.io/whispers-across-vast-ebon-seas

W.A.V.E.S.

Whispers Across Vast Ebon Seas

The air is heavy. The water is black. And something is moving in the fog.

W.A.V.E.S. is an atmospheric survival RTS with a unique horror twist, built entirely in ASCII. You are the new leader of a coastal settlement on the edge of the world. By day (Low Tide), you must order your villagers to gather resources, construct defences, and prepare for the inevitable. By night (High Tide), the ocean surges, and the horrors of the deep come to claim what is theirs.

Guided by the village Elder, you will learn to manage your workforce and fortify your position. But be warned: the sea is not your only enemy.

Please try it out if that description appeals to you!

Game Link: https://buddhathegreat.itch.io/whispers-across-vast-ebon-seas

W.A.V.E.S.

Whispers Across Vast Ebon Seas

The air is heavy. The water is black. And something is moving in the fog.

W.A.V.E.S. is an atmospheric survival RTS with a unique horror twist, built entirely in ASCII. You are the new leader of a coastal settlement on the edge of the world. By day (Low Tide), you must order your villagers to gather resources, construct defences, and prepare for the inevitable. By night (High Tide), the ocean surges, and the horrors of the deep come to claim what is theirs.

Guided by the village Elder, you will learn to manage your workforce and fortify your position. But be warned: the sea is not your only enemy.

Please try it out if that description appeals to you!

Cool game. I really liked the design and art direction of the game, as well as the general thematic vibe. The gameplay was also quite engaging for an incremental. An hour well spent (especially for free).

Thank you so much!

Yeah, that might be it. There is a small issue that seems inherent due to how the game actually works in the browser, making it necessary to "deselect" a prior element you interacted with before the next click will register. I'm thinking about how to solve it, but nothing for now. Btw, if you ever have a chance, please check out the new systems and mushrooms. I'd love your feedback on the updates!

New Update dropped! v0.3 brings some significant QoL changes and two new mushrooms to play around with!

New Update dropped! v0.3 brings some significant QoL changes and two new mushrooms to play around with!

(2 edits)

Oh, sorry to hear that. Are you certain it wasn't just an issue of not having enough gold? The purchase is working on my local testing copy.

Thanks for the feedback! I think a lot of these issues have been fixed in the v0.2 release, so do check it out if you want. Auto-planting is on the feature list and will be implemented later down the line.

Hello everyone,

I just uploaded Mushroom Tender, my first-ever game project, to Itch. It's a small semi-idle game about farming and selling mushrooms, with some mechanical depth in positional synergies, resource management, second-order products, etc.

I'm mainly looking for feedback on how the mechanics are functioning, the general vibe of the game, and balance. It's small and plays entirely inside your browser, so please do check it out if you have the time!

Mushroom Tender by BuddhaTheGreat

Hello everyone,

This is Mushroom Tender, my first-ever game project. 

Mushroom Tender is a small, semi-idle cosy game about growing and selling mushrooms. It's designed for you to be able to click off and do something else while it's going in the background, especially once you get out of the early stages.

Features:

  • Grow and sell a variety of mushrooms, from the humble Button to the royal King Truffle to the cosmic Astral Agaric.
  • Discover special magic mushrooms with unique effects by sending adventurers out on quests, or visit the Great Mycelium to roll the dice of fate.
  • Compost mushrooms into fertiliser or ferment them into wine.
  • Unlock bigger plots for more complex synergies, ranging from faster growth to extra harvests to overcoming time-of-day restrictions.
  • Buy or quest for rare items to take your mycelial mastery to the next level.

If this sounds up your alley, check it out!

https://buddhathegreat.itch.io/mushroom-tender