the best of the you play the ammo not the weapon games so far.
btst
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a fun concept, it felt like an actual game rather than just a gimmick meant to substitute for a game, which honestly was really refreshing. kind of confusing at first what to exactly do but i like that the natural barriers, if a little finnicky in which gaps are passable and not, kind of just guided you into playing.
i felt like so much could've been done with the actual concept of a "ghost civil war." if every time i ate a ghost there was a textbox that yelled "no jerry! how could you have done this!" or given a dumb farcical background story on why i'm eating my fellow ghosts, this could've been more than just pacman but it's a ghost as the main character instead of pacman. if the game is just going to be that, needs more fluff on top to keep me wanting to play pacman than just the pacman, imo.