This was so sick to play. I share others' sentiment here in the comments that I did not expect a tycoon game to be in this jam at all. I don't even play them and I stuck around until I got max upgrades and $100k. My only feedback is that some kind of tutorial would help a lot since the menuing was a little overwhelming at first even with the intuitive graphics. Even just tooltips over the buttons would do a lot so the player wouldn't have to click through each one and experiment with what each one does. Really sweet game!
bsua
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This is the best souls game since Fez. Had a bit of issues at the beginning with the dialogue appearing over and over again and not realizing I had to wait for the text box to disappear. It would be nice to be able to click through dialog boxes. Also the dodge roll mechanic is pretty cool, but the base player speed could use a bit of increasing in areas where you can't dodge roll without falling into a pit. Overall fun game and I loved the opening space sequence.
Overall a really creative idea and implementation! The character models on the wheel were easy to read and play around while trying to lead shots around them. Like others are saying I think some feedback SFX (successful knife hit, viewers increasing, money increasing, etc.) would go a long way for not only keeping the player engaged but helping them understand what was a bad/decent/great knife throw. Overall though good stuff!
Loved the dialogue and the mechanic for this one. I think there's a lot that could be done to expand on it e.g. different rotating sections. Main suggestion would be to give a different sound effect to your walking since it sounds like the little guy's shoes are drenched and it got a little distracting.
