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bsua

11
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A member registered 10 days ago · View creator page →

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This was so sick to play. I share others' sentiment here in the comments that I did not expect a tycoon game to be in this jam at all. I don't even play them and I stuck around until I got max upgrades and $100k. My only feedback is that some kind of tutorial would help a lot since the menuing was a little overwhelming at first even with the intuitive graphics. Even just tooltips over the buttons would do a lot so the player wouldn't have to click through each one and experiment with what each one does. Really sweet game!

Thanks for playing! The level design of the multiple paths was definitely the most fun I had making this game so I'm happy you liked it too.

Thank you for playing and the kind words! I'll make something easier to beat next time!

Thanks for playing! I tried to make it easy to slow down by spamming A and D, but it's definitely not intuitive. Something for me to think about in the future haha. I appreciate the kind words!

Thanks for playing and I glad you liked it!

This is the best souls game since Fez. Had a bit of issues at the beginning with the dialogue appearing over and over again and not realizing I had to wait for the text box to disappear. It would be nice to be able to click through dialog boxes. Also the dodge roll mechanic is pretty cool, but the base player speed could use a bit of increasing in areas where you can't dodge roll without falling into a pit. Overall fun game and I loved the opening space sequence.

Thanks for playing! Noted on the speed and zoom. Probably would be good to adjust the camera to be able to see further downwards as speed increases.

I appreciate the kind words! Definitely agree there needs to be music. I ran out of time near the end but even some simple background music like you said would've been a good idea. Thanks again!

Overall a really creative idea and implementation! The character models on the wheel were easy to read and play around while trying to lead shots around them. Like others are saying I think some feedback SFX (successful knife hit, viewers increasing, money increasing, etc.) would go a long way for not only keeping the player engaged but helping them understand what was a bad/decent/great knife throw. Overall though good stuff!

Loved the dialogue and the mechanic for this one. I think there's a lot that could be done to expand on it e.g. different rotating sections. Main suggestion would be to give a different sound effect to your walking since it sounds like the little guy's shoes are drenched and it got a little distracting.

I'm no good at these types of games but I can tell a lot of thought and care was put into the mechanics and getting the art and music to be a calm juxtaposition to the rage game aspect. Very cute and really liked the floating/hovering idea!