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BrokenMirror

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A member registered Jul 01, 2019 · View creator page →

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An interesting concept that I would love to see more fleshed out.  I did seem to run into a bug where I ran out of cards and even when matching jokers it didn't do anything, but aside from that I think this was actually laid out quite well and avoided being overwhelming despite the multiple mechanics to keep track of.  

I really like the concept here, and I think with some tweaks this could be really great.  The biggest thing is having the puzzle randomize after you've connected one of the colours is really confusing.  But other than that I liked the direction you took with the theme!

Cute game with a nice theme.  I did find the text a little hard to read and there were some spelling mistakes (but idk if they were intentional).  

This was a really neat idea!  The puzzles worked quite well since it took me a couple tries to get right but was still satisfying.  

I tried to open the file but unfortunately it seemed to be broken.  Maybe check the export settings for the future?

I'll admit, I didn't really get it at first, like I had no idea what was going on or why the camera suddenly stopped moving or why I lost.  But once I figured out what the mechanic was it was really interesting, needing to juggle between this slowly dying swarm while also keeping yourself maneuverable enough to navigate around.  This was a great take on the theme with a really fun mechanic!

Wow this was really impressive, you completely captured the game feel of a classic warioware title!

Wow this was an absolutely incredible game.  I can see how much polish went into it, so I can understand why it wasn't able to be done in time for Ludum Dare, but it is outstanding on it's own.  The music reminded me of Night in the Woods, which is one of my all time favourite games, so great work there, and the characters were all quite interesting even with such a short time to interact with them all.  Amazing work!

A fun short game with great audio and graphics.  Really gets me in the mood to do some taxes!

I've been working on a concept but ended up starting late and have been trying to find time around work.  I can now see is way too big in scope to get done in time with all the other things going on.  Is it too late to switch gears onto another, more simple idea?  Anyone else in the same boat?  

If you want to play the game read this devlog for more info: https://brokenmirror.itch.io/the-one-armed-bandit/devlog/93571/sorry-to-anyone-trying-to-play-the-game

Thanks to everyone commenting on the issue, it was our first game jam, and also our first time using the Godot engine, so we weren't familiar with the export process.  I finally figured out the issue and will post an updated version and ask about our eligibility this late after the deadline...