An interesting concept that I would love to see more fleshed out. I did seem to run into a bug where I ran out of cards and even when matching jokers it didn't do anything, but aside from that I think this was actually laid out quite well and avoided being overwhelming despite the multiple mechanics to keep track of.
BrokenMirror
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I'll admit, I didn't really get it at first, like I had no idea what was going on or why the camera suddenly stopped moving or why I lost. But once I figured out what the mechanic was it was really interesting, needing to juggle between this slowly dying swarm while also keeping yourself maneuverable enough to navigate around. This was a great take on the theme with a really fun mechanic!
Wow this was an absolutely incredible game. I can see how much polish went into it, so I can understand why it wasn't able to be done in time for Ludum Dare, but it is outstanding on it's own. The music reminded me of Night in the Woods, which is one of my all time favourite games, so great work there, and the characters were all quite interesting even with such a short time to interact with them all. Amazing work!
If you want to play the game read this devlog for more info: https://brokenmirror.itch.io/the-one-armed-bandit/devlog/93571/sorry-to-anyone-trying-to-play-the-game