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A member registered Mar 21, 2020

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3. Got it, thanks!

4. I've figured out how to drag a card from storage buildings into trash to discard. But how do I discard a card from my hand? This capability would make it possible to pull down cards from full storage into full hand or sell/salvage map items into my full hand e.g. to pay for an event.  

5. Perhaps the "Water and sewage system" card description should also say "and winning the game!" Currently, the ending is very abrupt. 

6. Have you considered modifying the discard-pile-reshuffling rules? Specifically: Is there any reason that when dealing out new cards, you don't reshuffle immediately during refill, so that the player starts each turn with new 4 cards? As a simple example, when you have say 4 cards or 0 cards in your Draw Pile, then finishing a construction that adds 1 more card to your Draw Pile will essentially cause you to lose 3/4 of a turn by delaying the deck reshuffle to play a turn with a size-1 hand. At least make the unusual rule clear ... The current process can be nasty when an event clock is ticking down and the needed cards are waiting in the discard pile, but finishing buildings delays a reshuffle. 

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Thanks for making this game! I enjoyed the educational and historical content. 

1. English translation is very confusing in places - I finally figured out that a "buckets wheel" is a new blue card that is created after you build a red-card "bucket wheel" and that you combine "buckets wheel" with "water wheel" to make a "Water-work."

2. Is there a help page with card costs listed (even if only for discovered cards)? Sometimes the entire 40-card deck doesn't have enough (say Building Materials or Craftsmen) to build, and by committing to a particular structure (or discarding poorly) you end up wasting 8+ turns. 

3. Is there a reason that Wells (+2 water) forever block you from building Sumps (+5-10)? I would assume that Wells could be capped (trashed) and overwritten with a Sump, or even both that could be built in the same place.