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BroHeart

27
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A member registered Sep 16, 2022 · View creator page →

Creator of

Recent community posts

Thank you!

Golden delicious apples and multiplayer? Nice!

Cheers brother, your hard work is much appreciated.

Oh my god I love the character art and design here. Can't wait for the update!

Keeping an eye on this one, I like the UI/monster/lead monster art so far and the cards selection but can't get much further than that.

Damn, what a reef.

For sure, I figured the feedback over there would help a little more. If you folks had the donate option enabled on this build I would've donated a few bucks towards development. I could see this as a good indie steam game with more refinement! 

Outstanding entry, really good work.

Thank you for hosting, learned a ton about queue management especially in Godot through this challenge.

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Thanks for playing y'all, I really enjoyed working on this one. 

I hadn't done much with handling queues in this way in a game before and getting the potatoes lining up and moving into the customs office accurately was much harder than I expected. You can see like 13 hours of the dev over on Twitch here: https://www.twitch.tv/videos/2268677589

Some how to play instructions for folks in the comments:

Your Mission

Allow permitted potatoes into Spudorado
Reject potatoes deemed a threat by the Spudocracy
Achieve the highest score by making correct decisions

Game Rules 

Current immigration rules appear in the lower left corner 
You have three strikes before the game ends
Allowing a banned potato or rejecting a permitted one costs you a strike

Balancing and jumping the pill on the ball is super satisfying, great work! Also the art style is very appealing/cohesive.

Very cool watching the robots replay my actions, this is one of my favorite entries.

Almost ready to submit! I used the same variable in multiple places for the potato_info dictionary and good lord the weird behavior and late night bug fixing almost took me out. 

This was fun, nice work!

I liked this game so much, that I rewrote it to move the player further to the left and right, so I wouldn't have to meta-game by using the A and D keys on top of the arrow keys. Also, a 25% reduction in the enemy speed feels great. 

17 hours left and still working on potato shuffling animations, uh-oh. 

Yeaaaaaaaa, this is the first game jam I have tried also and I may have been ambitious here with only 18 hours remaining. So far we're at 650 lines of code in Godot 4. We just need the potatoes to shuffle in with proper animations, and then leave and follow the appropriate path for rejecting/approving and we'll be feature complete.

Thank you! The stamping feature is shaping up today but I need to update the art from placeholders and get audio/music and menus in. Then some animation of potatoes shuffling in/out, approved potatoes migrating out to the left side of screen, and rejected potatoes getting nuked into tater tots. 

I have a #game-jams channel in my discord here, feel free to post there and I'm streaming my development progress as we get close to the deadline. https://discord.gg/WNWMUk6wJ2

Nice submission, my top score was 23!

You gotta get those numbers up, I scored 395! 

Sure, let me know what engine you're using if you need help and I can probably give some assistance. Then you pick an HTML type for the Itch.io listing and upload the .html file or a .zip including an index.html file to make it playable in browser on Itch.

30 hours left, things are starting to shape up on this side, we have a basic passport icon and passport overlay, drew in objects for the approval/rejection stamps. 

I went with two physical buttons represented in my game as stamps but I was planning to also use keyboard binds for fullscreen, close, just not as core gameplay controls beyond inputs to select one of the two physical buttons. I do have the player click on customs documents to select them before using one of the buttons as well.

Breaking everything to replace my two buttons with two stamp buttons, and make the headshots update dynamically, lol. We'll get there.

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How's it going folks?

We're closing in on the 5 hour mark here and I'd love to hear how your jam is going. 

I'm working on a potato-themed customs officer simulator where you accept or reject spuddies at the border to Taterland by comparing them to a rules chart and picking a button. 

Build you can play in the browser without downloading the executables locally.