This was fun, nice work!
BroHeart
Recent community posts
Yeaaaaaaaa, this is the first game jam I have tried also and I may have been ambitious here with only 18 hours remaining. So far we're at 650 lines of code in Godot 4. We just need the potatoes to shuffle in with proper animations, and then leave and follow the appropriate path for rejecting/approving and we'll be feature complete.
I have a #game-jams channel in my discord here, feel free to post there and I'm streaming my development progress as we get close to the deadline. https://discord.gg/WNWMUk6wJ2
I went with two physical buttons represented in my game as stamps but I was planning to also use keyboard binds for fullscreen, close, just not as core gameplay controls beyond inputs to select one of the two physical buttons. I do have the player click on customs documents to select them before using one of the buttons as well.