Thank you!
BroHeart
Creator of
Recent community posts
Thanks for playing y'all, I really enjoyed working on this one.
I hadn't done much with handling queues in this way in a game before and getting the potatoes lining up and moving into the customs office accurately was much harder than I expected. You can see like 13 hours of the dev over on Twitch here: https://www.twitch.tv/videos/2268677589
Some how to play instructions for folks in the comments:
Your Mission
Allow permitted potatoes into Spudorado
Reject potatoes deemed a threat by the Spudocracy
Achieve the highest score by making correct decisions
Game Rules
Current immigration rules appear in the lower left corner
You have three strikes before the game ends
Allowing a banned potato or rejecting a permitted one costs you a strike
Yeaaaaaaaa, this is the first game jam I have tried also and I may have been ambitious here with only 18 hours remaining. So far we're at 650 lines of code in Godot 4. We just need the potatoes to shuffle in with proper animations, and then leave and follow the appropriate path for rejecting/approving and we'll be feature complete.
I have a #game-jams channel in my discord here, feel free to post there and I'm streaming my development progress as we get close to the deadline. https://discord.gg/WNWMUk6wJ2
I went with two physical buttons represented in my game as stamps but I was planning to also use keyboard binds for fullscreen, close, just not as core gameplay controls beyond inputs to select one of the two physical buttons. I do have the player click on customs documents to select them before using one of the buttons as well.