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BroHeart

14
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1
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5
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A member registered Sep 16, 2022

Recent community posts

This was fun, nice work!

I liked this game so much, that I rewrote it to move the player further to the left and right, so I wouldn't have to meta-game by using the A and D keys on top of the arrow keys. Also, a 25% reduction in the enemy speed feels great. 

17 hours left and still working on potato shuffling animations, uh-oh. 

Yeaaaaaaaa, this is the first game jam I have tried also and I may have been ambitious here with only 18 hours remaining. So far we're at 650 lines of code in Godot 4. We just need the potatoes to shuffle in with proper animations, and then leave and follow the appropriate path for rejecting/approving and we'll be feature complete.

Thank you! The stamping feature is shaping up today but I need to update the art from placeholders and get audio/music and menus in. Then some animation of potatoes shuffling in/out, approved potatoes migrating out to the left side of screen, and rejected potatoes getting nuked into tater tots. 

I have a #game-jams channel in my discord here, feel free to post there and I'm streaming my development progress as we get close to the deadline. https://discord.gg/WNWMUk6wJ2

Nice submission, my top score was 23!

You gotta get those numbers up, I scored 395! 

Sure, let me know what engine you're using if you need help and I can probably give some assistance. Then you pick an HTML type for the Itch.io listing and upload the .html file or a .zip including an index.html file to make it playable in browser on Itch.

30 hours left, things are starting to shape up on this side, we have a basic passport icon and passport overlay, drew in objects for the approval/rejection stamps. 

I went with two physical buttons represented in my game as stamps but I was planning to also use keyboard binds for fullscreen, close, just not as core gameplay controls beyond inputs to select one of the two physical buttons. I do have the player click on customs documents to select them before using one of the buttons as well.

Breaking everything to replace my two buttons with two stamp buttons, and make the headshots update dynamically, lol. We'll get there.

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How's it going folks?

We're closing in on the 5 hour mark here and I'd love to hear how your jam is going. 

I'm working on a potato-themed customs officer simulator where you accept or reject spuddies at the border to Taterland by comparing them to a rules chart and picking a button. 

Build you can play in the browser without downloading the executables locally.