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brixoft

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A member registered Feb 05, 2018 · View creator page →

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I just uploaded my latest game, Melrin: The Dragon Menace, which is actually a remake of a game I made 20 years ago. It's a Point & Click Adventure game with a retro look.

A rumor has reached the royal caste that a dragon is pestering the countryside and the king sends out Melrin to investigate. When the game starts Melrin has three different items in his inventory, a magic book containing a number of spells he can create, a cauldron in which he mixes the ingredients to create the spells, and a magic map where new locations appear as soon as Melrin hears about them and he can then freely travel instantly between these places.

You have to find a number of items to create your spells, often you need to combine different items to create something new. So there are a number of multilevel puzzles you need to solve.


You'll find the game here: https://brixoft.itch.io/dragon. It's completely free.

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This might have been more than one scene in Unity, but from a gamer perspective, it was just a single level. Please create a bunch more, and maybe instead of the traditional boss fight at the end of each level, have a puzzle that needs to be solved with the two attached toys, I have no idea what those puzzles should be like but I would love it if you could come up with some of them, :

This game is amazing! I hope you extend it to a "full" version game, I would easily pay for this on Steam.

That's so strange, what I couldn't get to work yesterday worked perfectly today. That's so strange. Anyway, thanks for your help, I will do some more testing with this and if I'm happy with it I will purchase the Asset Store version later.

Thanks again.

Hi Andrea, I saw this on the Unity Asset Store and then I watched one of your recorded live sessions on YouTube where you mentioned that you had a free version available here on itch.io so I downloaded that to play around with it before I buy the Store version. What I really want is to be able to export the model into an FBX so I can use the model elsewhere and in projects where I don't have Clayxels installed. I can do that with the Unity FBX exporter but the problem is that the material isn't exported and I just get the default ugly pink color on everything. Creating a new material with the ClayxelsBuiltInMeshShader doesn't help, the colors are just gone. How can I fix that? I would prefer if I could just be able to remove the ClayContainer Component and all the Clay child objects since it's now a single mesh before exporting it but still have a working material.