Thank you so much! I'm happy you enjoyed the characters, especially the human Labrador that is Rosco, haha!
Brii-Nanas
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I'm so flattered that you played it not once, but twice! ;-;
This was the first real 'big' game I made and I'm still pretty proud of it to this day! (even though I've since learned a lot about stuff like layered images in renpy that would have saved so much time, haha...)
I think it's probably also no surprise to you that sci-fi is a setting I really like to work in XD Lots of room for good ol' introspection and existentialism
The art, writing and atmosphere were all top notch! When the moment was meant to be tense and unsettling, it nailed the mood. Consider my nerves fully wracked!
Wolf and Leo were a compelling duo, and I am EXTREMELY interested in how their relationship develops as the game progresses. Wolf especially is surprisingly endearing. Just a very normal boy trying to do very normal boy things.
The game also managed to put me in the mind of the characters, where I was making some pretty sadistic decisions based on pragmatism and cold calculus over emotional attachment. Normally I struggle to make naughty or rude choices in games . Here, Milo and I were debating some... pretty morbid decisions.
So, um. Good job breaking me out of my comfort zone, haha...
(P.S. To a certain character. I'm sorry. T-T You did nothing wrong)
These boys.
These are some good boys. I'll take both.
Seriously, though, the demo left me intrigued and wanting more! I love Warren's awkward bluntness and Mack's subtle affirmations of Addie's tics, and it's going to be really difficult to choose between them!
And I knew that it was a vain hope to expect Addie's mysterious secret to be revealed in the demo, but now I'm going to be speculating and theorizing until the full release!
Aforementioned friend here! =D
The game was extremely charming and endearing! I liked both Aelfric and Conrad quite a lot, and found their relationship quite sweet. Aelfric being so instantly and intensely smitten was adorable to read (I love me a good lovestruck boi), and I was really rooting for the two of them by the end!
Thank you so much for such a thoughtful comment! ;A;
I'm glad you enjoyed the world building! It's something I'm pretty passionate about that I often have to temper, lest I end up with tons of dry exposition, haha. Not sure if this little tidbit of history is common knowledge, but the mining corp was actually based off old US coal mining towns, which would sometimes pay employees in a company scrip that could only be used at company owned stores!
As for Nova and MARC, I thought it would be interesting if they already had a stable, established relationship, and it was Nova's other relationships that would grow and strengthen through the story (if you choose to be invested in them), which would help them achieve their goals at the end.
And I'm sure Hollowmend/Milo is thrilled you liked Rosco, haha. He's admittedly a favorite of both of ours. An unexpectedly sweet and earnest boy. (Milo very much wants him to get his own boyfriend)
Congrats on the release of the demo!
The amount of polish in this segment alone is impressive, with the different animations and scene transitions.
And I am so excited to see where the story goes with these two! It's one of my favorite kind of character dynamic (gruff dad and his adopted child going on adventures) and I won't deny that the Traveler's design appeals greatly to me >>
Amazing work as always!
Thank you again for your kind words! I've always enjoyed old school fairy-tales, personally, so always wanted to try my hand at writing something that had that kind of cadence and classic feel to it.
And unfortunately I don't have a very exciting portfolio when it comes to writing. It's just something I've always enjoyed doing as a hobby but never really had the nerve to share outside my immediate friend group until now. The response from the community has been so heartening!
Thank you so much for your kind words! Truly! ;~;
This was my first 'big' (for me!) passion project, and I'm hoping to do more games in this sort of setting, including a NanoRenO project next month!
And this game definitely intended to sort of lead the player to the 'bad' ends first just based on what you would think would be the expected 'correct' choices. I've always been worried it's a bit obtuse, though! Especially getting Ending A.
What a lovely playthrough and comment! Thank you!
Admittedly I'm pretty happy things like the rule of three and the deliberate obfuscation of the spider's gender was noticed!
I do understand the lack of love for the bride, though, haha. I didn't want to over-characterize them and take away from the fairytale simplicity, which resulted in the bride coming off as a bit of an airhead.
The other main ending does elaborate a SLIGHT bit more on her and her kindness to the other critters, though. (Don't worry, it won't make you feel bad for doing what a spider does!)



