Aforementioned friend here! =D
The game was extremely charming and endearing! I liked both Aelfric and Conrad quite a lot, and found their relationship quite sweet. Aelfric being so instantly and intensely smitten was adorable to read (I love me a good lovestruck boi), and I was really rooting for the two of them by the end!
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Aforementioned friend here! =D
Thank you so much for such a thoughtful comment! ;A;
I'm glad you enjoyed the world building! It's something I'm pretty passionate about that I often have to temper, lest I end up with tons of dry exposition, haha. Not sure if this little tidbit of history is common knowledge, but the mining corp was actually based off old US coal mining towns, which would sometimes pay employees in a company scrip that could only be used at company owned stores!
As for Nova and MARC, I thought it would be interesting if they already had a stable, established relationship, and it was Nova's other relationships that would grow and strengthen through the story (if you choose to be invested in them), which would help them achieve their goals at the end.
And I'm sure Hollowmend/Milo is thrilled you liked Rosco, haha. He's admittedly a favorite of both of ours. An unexpectedly sweet and earnest boy. (Milo very much wants him to get his own boyfriend)
Life's been busy with my job and moving to a new place, but things have finally settled so I'm ready to get back to work on the Directive :) Hoping to have something to show for it soon, haha!
Congrats on the release of the demo!
The amount of polish in this segment alone is impressive, with the different animations and scene transitions.
And I am so excited to see where the story goes with these two! It's one of my favorite kind of character dynamic (gruff dad and his adopted child going on adventures) and I won't deny that the Traveler's design appeals greatly to me >>
Amazing work as always!
Thank you so much, and I'm glad you liked it!
I've always found sci-fi a fun playground for all sorts of concepts and ideas. And I'm admittedly a big fan of robot/AI stories, haha!
I hope you continue to enjoy it through Parts 2 and 3!
Thank you again for your kind words! I've always enjoyed old school fairy-tales, personally, so always wanted to try my hand at writing something that had that kind of cadence and classic feel to it.
And unfortunately I don't have a very exciting portfolio when it comes to writing. It's just something I've always enjoyed doing as a hobby but never really had the nerve to share outside my immediate friend group until now. The response from the community has been so heartening!
Thank you so much for your kind words! Truly! ;~;
This was my first 'big' (for me!) passion project, and I'm hoping to do more games in this sort of setting, including a NanoRenO project next month!
And this game definitely intended to sort of lead the player to the 'bad' ends first just based on what you would think would be the expected 'correct' choices. I've always been worried it's a bit obtuse, though! Especially getting Ending A.
Cute art and very charming story! I enjoyed the twist in the full ending, though it does have some pretty dire implications for the 'bad' one knowing the full story.
Also, those plushies were so cute I wish that they were real!
I'm so happy you enjoyed it, and thank you so much, fellow spider apologist!
In response to the spoilers; I assure you, there is no need to worry about our little friend in that ending. :) It still gets its well-earned 'happily ever after' without any caveats.
Haha, thank you! Oddly, that was a big goal of mine! I'm fond of spiders, so I wanted to make a sweet story, but also didn't want to make it seem like the spider was being punished for... well.. acting like a spider!
What a lovely playthrough and comment! Thank you!
Admittedly I'm pretty happy things like the rule of three and the deliberate obfuscation of the spider's gender was noticed!
I do understand the lack of love for the bride, though, haha. I didn't want to over-characterize them and take away from the fairytale simplicity, which resulted in the bride coming off as a bit of an airhead.
The other main ending does elaborate a SLIGHT bit more on her and her kindness to the other critters, though. (Don't worry, it won't make you feel bad for doing what a spider does!)
Thank you! I definitely endeavored to give it that storybook-esque tone, and I'm happy that it seems to have been effective!
And I definitely wanted to provide at least some kind of visual feedback, even for such a small number of options!
Oh no! That's so unfortunate!
In our household I'm the resident spider relocator, haha. If I'm the one that sees them I usually just leave them be, though (don't tell everyone else!)
And I'm truly flattered that you'll be thinking of this game whenever your little friend comes to visit! These comments have truly brightened my days!
What a kind and thoughtful comment! Thank you so much!
Stories like Charlotte's Web, James and the Giant Peach, and A Bug's Life had a big impact on my childhood, so I've always had a soft spot for creepy-crawlies. Especially our little eight-legged friends!
I'm glad you enjoyed it, and thank you!
I personally like to consider both 'full' ends good ends, haha. Just in different ways! The 'spare' ending is definitely meant to be the happiest and most classic fairy-tale of the three, though!
Thank you! My preference usually leans more towards character driven narratives, but I wanted to try something more whimsical and reminiscent of a classic fairy tale for this jam. I'm not sure if I'll go back to this style but who knows what the future holds!
I was definitely excited to see a follow-up to one of my favorite O2A2 games!
Beautiful character art and backgrounds, with a compelling mystery. I only wish I could have stayed in the world longer and learned more about all the characters!