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Brightspace

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A member registered Jan 30, 2026

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After taking the energy, I managed to jump over the tower and fell into blue nothingness! I'm sure I did these nice lil guys a favor. 

It's cool how you included the tutorial into a narrative intro sequence. Also nice to be the betrayer once, as most games in this jam have you be betrayed by others :D

The premise is great. I could see getting more into the theme of betrayal using camp and/or adventuring situations which you could use to find out who's the traitor. Even without the trust-component its a cool concept for a game. If there were things a player could do during a battle it could be a banger!

The shooting was fun, but I didn't quite understand the ending.

It's great that you included a tutorial. It's a fun game idea, and the power-ups and upgrades really help keeping up the motivation. The only thing I would mention that dampened my enthusiasm a bit was the fact that you really couldn't tell when one of the faces would actually get you. If it was clearer when they actually would get you (like on actual contact), you'd have more knowledge about when to use an upgrade last second or not. Either way, very fun game!

I love this game. The gameplay is very fun, and you can spend some time trying different tactics and ways of building something that you hope will hold against this untrustworthy cat.

A leaderboard would've been the cherry on top. 

Very nice looking and sounding game! I wish it would've been a bit clearer how the game worked mechanically. I didn't really know where I was supposed to go, and the way I gained paranoia and the way it worked didn't really reveal themselves to me. But maybe keeping it a mystery was part the intention!

Fantastic presention! Lovely pixel art, and the characterization of the different suspects works really well (although it threw me off that it apparently has nothing to do with the case at hand and it just describes how the character is). It would be great to know if you were right with your accusations!

Very well made! Loved the art, dialogues and music. The gameplay was very enjoyable too, althought I was very confused as to why multiple characters were lying, which threw me off. 

Very cool idea for a game mechanic! Hope you're gonna continue the game in the future!

Fantastic work! The dialogues were fun, and the gameplay works really well. As a player, you're able to make pretty alright deductions (even if I missed the mark by about $50.000 in the end!). It's also great that you guys created all the artworks and artist bios. The music was very fitting as well. Certainly one of the games of the jam that I enjoyed the most. 

The Mike Mignola-style art is incredibly well done. The music is also really good fit. The gameplay was interesting, but I could never eliminate enough false salesmen and my choices ended up being pretty random. If you could make it a bit more about the deduction, this game would be absolutely amazing!

Loved the spooky atmosphere in the dungeon! The low-rez models work really well, and you chose some good msic and sound effects. Found the key relatively quickly using the ol' choose-a-direction-and-hug-the-wall technique. 

I had issues with rotating the camera, but going into the menu fixed it. 

It'd be great to include either a tutorial or at least a text message on how the game is supposed to be controlled. It doesn't seem very intuitive, and while I could move around with WASD, but fell through the space inbetween the colored blocks (or sometimes the blocks themselves). 

Too bad you ran out of time, but that happens. Love those two lil guys, and I'd be interested to see how this story continues!

This was a fun experience! Really loved your Polyphemus and the little mini games. 

I really like the genie, he seems like a chill guy

I love counting sheep, but it really took some time to get to the ending and with the gameplay repeating itself so much, it became a bit tedious. Still, a pretty chill game!

It took me a couple of minutes to understand what's happening, but the idea is pretty cool. Some of the explanation on the page also didn't seem to reflect the actual gameplay (Double clicking a deployed unit to sacrifice them doesnt seem to work. I'm also not sure why you would use that). 
With a couple of upgrades and interesting battles I could see this become a pretty cool game!

Too bad about the re-upload going south! The gameplay of shepherding the sheep is very enjoyable, and I dig the clean art style. The dog looks like a really good boy!

Absolutely wonderful art, music, and UI. The game works very smoothly with no hiccups whatsoever. It's a great and incredibly polished translation of Pokemon's slippery ice tiles into a cool new setting and a great overall presentation. It's just unfortunate that this game doesn't relate much to the theme of the game jam!

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Incredibly beautifully made portraits and UI! Would be great so see a finished version of this

Great post! It's a bit unfortunate that posts like these are being buried by the rate-for-rate spam

Very cool you included so much voice acting!

Very cool and atmospheric puzzle game. Not sure what the story was, but it was very enjoyable going through the game and seeing the different variations of the number-block based puzzles.

Very fun setting for a card game! I wasn't entirely sure what everything did, but I loved the quips and quotes, and can imagine this turning into a fully fledged game with additional cards, mechanics and dates!

Sauber is! Fun game. Had a bug where after the ghost-mini game the game got stuck and I couldn't move anymore, but I played it a second time.

Very cool incremental! The first 5-10 minutes are really fun. Towards the end you spend more time watching the inquisitors cut through your guys than you actually spend on playing the game. Maybe being able to do stuff while that's going on would be cool. Anyway, very fun game!

Very spooky atmosphere! Loved turning around to look at the customer on the backseat. Some of them give you the willies!

Love the graphics, but the combination of darkness, rain, perspective from the cab and PSX style made it really hard to see anything in some roads and junctions. 

Super cool game. Love the theme of figuring out which bot to kill, and the whole presentation is a perfect fit for it. The mini game is very enjoyable and it's fun reading through the messages. 

A tutorial for the mini game would be great, as it wasn't immediately obvious what to do. Later on it becomes positively impossible to finish the tasks, and I just ended up having to guess which process to kill. I couldn't figure out if there were any clues apart from the id numbers (which seem to be randomly generated, so I guess players can also sometimes get unlucky). The first couple of minutes were absolutely fantastic however!

Astonishing work, guys. Fantastic artworks for the opponents, great music and sound effects, and the gameplay is super polished with the satisyfing shaking mechanic and the clear yet beautiful UI. Absolutely fantastic!

Incredibly beautiful game! The intro panels are out of this world. 

As other comments have mentioned already, it was a bit hard to time attacks/parries since the indicators when to click were quite unclear. That'd be a cool fix in a future version!

Fun game!

Wow, what a banger of an entry. The visuals are incredible, and having multiple songs that loop perfectly just makes for a ready-to-publish presentation. 

The gameplay is very satisfying too with a clever system. It's a bit on the easy side, but for the context of a game jam I prefer that to it being arduous! Are you gonna make a full release out of this game?

Incredibly well done visuals and audio! Really dig the world-building too

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I managed to beat the game! It was quite hard, but I managed to do it. (WARNING: Spoilers!)

Glad I played right through the end!

Loved the dialogues, very funny

Awesome! Congratulations on completing the game. It's great to see that people enjoy spending time on it.

You're also the first person to mention the easter egg! When I found it mid-jam after our programmer included it without telling us I laughed my ass off!

Thank you! Sticking to the simple gameplay loop without adding too much to it allowed us to really focus on different aspects like enhancing the haggling, or adding in achievements and upgrades. 

Thank you! Great to hear you had a good time in the pawn shop!

Nothing beats a good scammin'!

Thank you for your comment :>