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Bricksy

36
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10
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A member registered Apr 02, 2024 · View creator page →

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I downloaded the Windows version in hopes of playing through it but I still got the yellow screen. It is quite the shame that the game seems to be unplayable at the moment as your description and the screenshots makes it seem like it will be fun to go through.

This game is quite simple in its structure but you managed to pack in a lot through the different choices you placed. I appreciate how most of the correct choices are based around morality or just survival instincts and you provided plenty of endings for many of the choices. For some suggestions, I would personally not have the screen tell me to press 1 or 2 during the first choice as I feel the colors are enough of an indicator for me. Likewise, I would suggest using the format you used for the final choice on all of the choices as it would make it easier for players to select, even if you did write it down on the instructions section of the game. Pictures might also be neat to make the game stand out.

The visuals on this game are quite beautiful to look at. I wonder where you sourced them from. While I do like how picking up the ax can affect my approaching of the east, I do feel my options are a bit limited.

I like how very personal this game clearly is as I can tell from both the visuals and the writing that you are taking from your own experiences, which is really sweet. The game itself is quite impressive design wise, having sounds that play in certain moments but what especially gets me is the use of the fade, which makes me wonder what you did to get that effect. The moment that Japanese song played made me chuckle a bit, especially when you wrote that it was pitched higher to avoid copyright.

Although this game is still quite in development, I am quite impressed by your use of the scrolling mechanic, which makes me wonder how you were able to integrate that into the game. I like how you provide titles for the different parts as it creates this novel aesthetic for your game, which is fitting considering what your story is based on. I do wonder if your game will have different paths that will be determined by the choices you make in the game.

This game was quite fun as I had to figure out how to evade the demon officer with subtle hints that are super easy to miss (I still have not yet gotten it completed yet). I appreciate that you added in a timer in addition to what seems to be a mistake limit so as to create strong tension for this game.

This game made me very unnerved as I was reading partly because of the vivid descriptions, the use of the creepy font, and the timer. I appreciate how the scene changes with each play through though I do wish the ending would change as well. I also was not sure what the point of the W key during the exploration scene was but I might not have been using it properly.

When I booted up the game, the opening visuals stood out to me immediately as you had different clips running through, which makes me wonder how you pulled it off. Hearing that you actually filmed that makes it especially impressive. I will say that I was caught off-guard by the game's actual contents of being a suspenseful mystery because I would never be able to tell through the opening alone but it was super intriguing going through it.

Having a bit of snarky narrator makes for a pretty entertaining read and I enjoyed how it bordered on fourth-wall breaking with that moment of the sneezing. Even though it is simple in its game design, it was fun to explore the different parts of the pyramid, with my some of my choices having clear consequences on the game such as whether or not you take the ankh. I likewise appreciate how if you explore one part and go through certain choices you may not be able to do anything more there.

I appreciate your use of the dark red filter as it creates an eerie feel to it, especially with the shadows. I also got a bit of a retro feel to it because of the text font, but I am not sure if that was actually your intention. Even if it was not, I do think it is quite visually stunning.

I can definitely tell you are trying to set up some sort of mystery in this game through the use of exploration and the greyscale visuals. I was initially frustrated by my inability to progress but I saw that this was actually intentional as you stated that you intended to convey the experience of exploring the game prior to its story actually starting, which makes me appreciate it more.

The game is simple in its presentation but you managed to pull off an eerie vibe through the use of dark colors and subtle hints that something is wrong like how the water does not seem to be working. I actually think that your lack of imagery works better in your favor as you cannot see what is going on, so it forces you to imagine what this threat is.

It is pretty cool how this is a story where you are thrust into a situation where you are trying to figure out who you are and what happened, with input leading you close to the final choice of determining your own choice. I do wish there were more choices as I felt it would be a bit interesting if you could ask about more items, even if they do not actually affect the final outcome, as I felt limited in what I can do, even if this was intentional.

I would add that the visuals themselves take from the medium as it seems to utilize imagery from actual visual novels. I noticed that there was a copyright symbol below so I wonder what was your source for those images.

This  is  quite a visually stunning game with a nice mixture of 3D assets with a more 2D aesthetic and I could definitely feel your thoughts as I was reading through, which I could certainly resonate. The dialogue you put in gave me a bit of a mental chuckle though I do feel you could have added some more dialogue as I felt it was too short, otherwise it is a pretty fun game to go through.

As with many others, I was unable to start the game but I will admit I had initially thought I was supposed to be press space immediately so I had constantly restarted the game, not realizing there was actually a time prompt that will appear. Based on the one dialogue text that appears in this game, it is clear that you were trying to go for something humorous and I did find the statement of a baby being pissed to be hilarious. I would love to see this game in its proper state once you manage to fix those issues as it does seem promising.

I could definitely see how you took from the Beginner's Guide for this game as it presents different dialogue options I could select  as I walk around and explore the area.  This might be one of the more unique games presented in the playtest/critique as you mixed in the 3D gameplay with that of the text=based game. I honestly wonder what you used to make these two work together.. For the most part, I could pick up on a creepy  feeling from the use of a dim atmosphere and unhinged dialogue that gets crazier as you go further . It does take me out slightly when i see myself in the mirror as the model is in a static pose, but it is also kind of funny to see so it is not that bad.

I do not have an exact reference of a genre this game reminds me of but the gameplay of the shoot out reminds me of quick-time events in video games, where you have to perform an input or an action within a limited amount of time.  I managed to get it within my first try but I could definitely feel a sense of tension as the countdown went by. It made me want to use my gun immediately just to ensure that I will survive.

This game had reminded me of MMM by SeaCabel (seacabel.itch.io/mmm), even before I had played that one, with its use of randomly generated text that occurs through performing an input. I appreciate how you allow for the players to do this manually as you essentially allow them to have their own creative process. The use of the pen and paper aesthetic works super well for how the game revolves around creating your own mind map, although it is difficult to read the text sometimes because of the color and size of the font.

This was the first game I got to play in the playtest/critique and I was blown away by how you managed to integrate so many advanced features in this game such as the moving text and the clickable buttons on the screen. The visuals you used were able to bring in a creepy atmosphere through the dark colors and lighting. Some of the text that appears upon making a choice do overlay with each other which makes it hard to read and I would like it if you could make an input to restart after finishing the game but it is solid otherwise.

This game was quite simple in that you can choose between going two different places which have their own options. While I think this is mostly fine as it is right now, I do think it would be more interesting if you had a few more choices within those places so as to provide more variety on what the player can do within those places as it does feel a bit limited.

I am going to be real, this game makes me want to have a smoothie myself with how delightful the smoothies look. I think it would be nice if you could make it so that there were more fruit options, maybe even being able to mix them. It would also be neat if you could backtrack on an option (i.e. if you wanted to choose a different option than the one you selected, maybe you could place an input to go back to those choices). It was a fun game overall, even with how extremely short and simple it is.

Out of all the games presented, this is what I would definitely say fall close to being a visual novel through the use of character sprites, textboxes, and the use of backgrounds. Just as with MMM, I wonder how you pulled off the pixelated look of the game's images as it is a nice aesthetic.

I was really excited to play this game after seeing you post about it on Bluesky. I was a bit surprised that you not only integrated images but also sound/music with most of the spaces, which really adds to the aesthetics of the prompts. I wonder how you were able to create that pixelated look on your images as that also impressed me.

I faced a bit of an issue with the final score as for some reason, the message that appears when you get a full score (I input it as 15) would not appear for whatever reason. I am unsure how to fix this so I would greatly appreciate it if you could give me some pointers.

There is a bit of a creepy and mysterious vibe at the start with the mysterious voice, the yellow person standing still, and the black background. The person being far away makes for nice touch as the player would want to go towards it. I appreciate your use of actual photos being framed within the hall as it seems to give of this idea that you are exploring your own person and memories. The hallway is very well made, with realistic details and being rather colorful, reminiscent of an art gallery. Likewise, it is interesting how you can loop back to the beginning, indicating how you are constantly repeating your frustrations.

At first the game looks quite simple but you managed to add in a lot of surprisingly deep elements into it. I like there is a lot to explore in this game, with a few rooms you can enter into. I really like the use of music in some parts of the game such as the bedroom, which adds a sorrowful tone to it as the protagonist is all alone. While much of the models in this game are incredibly simplistic, you managed to bring out quite a lot with them such as the party supplies, the kitchen, and the bedrooms. I do like how you have more complex models such as the family photo, which add more vivid details. The baby crying was an interesting choice as it essentially leads you to a room where you can enter into a chair and get sent to a celebration.

The start of the game is quite visually impressive, with there being a lot of realistic details on your models. I appreciate how you can enter into a new level when you jump into the water and there is a lot to see in there such as the ships. That being said in the outside, there is a following circle as you move around and I am not sure if that was intentional. Some of the models also do not mesh too well such as the water around the Kraken tentacle. But overall, this game looks quite interesting in terms of exploration.

Your banner for this game is incredibly extravagant and makes a clear indicator on the some of the contents of the game. It is interesting how much of the outside is a vast empty space, relating to how a scene is cramped within "three walls" with the director being within the invisible fourth wall. While your game is incredibly simplistic in its exploration  and game play, it has a lot to explore and speculate on, such as what is going on in the scene with the poker game. The models are quite detailed, which makes for a visually appealing look in this game. A part of me would like to have the items be interactable but even without it, you can explore them deeply which is nice.

I appreciate how your game follows through the player falling down. The use of text in the game is quite nice as it is implemented well through how it looks like it is actual written text. Your overall visuals are very realistic and rich in texture. The fact that you can climb up on some cliffs but unable to progress further is an interesting choice as it seems to indicate you cannot escape. I love how the more you explore the more you pick up on the story, which is partly done through the text as well as the items such as the tent and skeleton.

This game is quite cool in its aesthetics, with there being glowing mushrooms and realistic rock textures. It is quite cool how there is a bit of a platformer element to it as it makes exploring incredibly fascinating and rewarding as you can find more items upwards if you decide to go up, such as the skeleton. I appreciate that you can jump and sprint as it allows the player to progress faster. I do think you can have more near the end, maybe go through the door and find a cave in. That being said, it is an visually impressive game and it seems quite fun.

I can already tell how vivid your game is through the thumbnail and banner. Your models are very realistic and the use of bright lights makes it very vivid. I really like the use of snow falling in this game , although it does seem to follow you which is a bit odd. The game seems to be quite vast with much to explore and items such as mountains can be seen if you look further. There are some technical issues such as a lack of colliders on certain models and I feel it would be nice to able to enter into the buildings but otherwise, this game is very well made.

This game is super impressive, having a lot of rich textures, vivid colors, and nice details such as the blades of grass flowing. A lot of the models are quite realistic which aids in your aim of going for a nature look. The terrain is vast with there being much to explore such as different types of trees that appear as you go around. I love how you can go up to high places that allows you to have a vast view of the overworld. The fact that you can run is also quite cool as it allows you to explore faster. You may want to add in an invisible barrier around the edge as it does break the immersion of the game.

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Already I can tell that there is a sense of mystery and tension through the music, which has an eerie feel through its piano. Your models look really realistic which aids in your creepy vibe. Your use of the flashlight is really cool as it fits with how your character is exploring the house at night. I also like how you can enter in the home and look into it. I will say that the house is a bit empty and I am not sure if that is intentional but overall, I enjoy this clear horror tone you are going for this game.

Even before playing the game, I can tell how much effort you put into this game through the vibrant theme you implemented into the game page. There is a clear eye theming with the models, which fits with the name of the game. I like the use of the sound in the game, like the camera snap at the start and the conversation as you go forward. There is a clear feeling of strangeness with the odd looking creatures and the food presented on the tables. 

While the models are quite simple, you managed to bring out a lot through them such as the similar photos with different frames. I also find the use of the way the camera blends the light over near the end to be interesting and impressive. Likewise, the mirror is a nice touch as it reveals who you actually are by the end.