Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

briandamaged

15
Posts
A member registered Sep 25, 2022

Creator of

Recent community posts

Thanks Cardvark, hope you enjoyed scoring some pretty insane combos!

Appreciate the feedback! We almost couldn't stop ourselves from playing the game while we were making it!

Really love the aesthetics and music - the art looks really well made! Kind of challenging to control the ball and the score keeps decreasing on the death screen, but otherwise very solid!

Great game and an awesome throwback to QWOP! I dunno how you did those post-processing effects but the visuals look killer!

Interesting concept/backstory. I liked the sprite and sound design! But if the game continues indefinitely, it seems that our hero is doomed to lose his soul eventually...

(1 edit)

Big fan of the aesthetics and presentation overall, and solid sound design! The human sprites look a little out of place though

Nice game with good SFX and a retro aesthetic! One thing I'd suggest is to make the ball stay with the player when they touch it and allow aiming with the mouse, otherwise it is too difficult to shoot the ball purposefully.

Love the art and aesthetic and the soundtrack kinda slaps! The gameplay is unique but hinges a lot on probability so maybe some determinism would help? I really like the concept of using cards to modify outcome results

Cool concept but a little difficult to deflect the metal balls into the goal once they angle themselves to the side

i fw this heavy

Well polished and looks very cute! Gameplay is a little rudimentary but done well, and the hand-drawn art aesthetic is really great! Best of luck to your submission

Thanks David! We spent almost as much time on the visuals as we did on the game itself, so I'm glad that you enjoyed the look and feel of it!

Thanks TyTy!

Thank you for the feedback Omar! It's been a challenge to make things look cool but not too distracting, but a clear visual indicator for the player's position would definitely be a solid addition!

Thanks for the feedback! We considered this during development but felt that the increased screen shake was visually appropriate for the time slow effect, but you're right, maybe we could tone it down a bit to make it less visually jarring.