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Brian Biegner

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A member registered Feb 20, 2017 · View creator page →

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So I started a new job back in October, right around when I posted .7, and I've been having trouble finding free time. I am still working on it, but I can't really stick to the release schedule I was maintaining while unemployed. Aside from that, I've been keeping an eye on the analytics and have seen that the game is being played pretty regularly. The problem with the game as I have it now is that I haven't built it to handle live ops, so any changes I make to it will erase everyone's progress. The player activity has made me more hesitant to hotfix, since that would mean wiping everyone's data. It's of course inevitable eventually, but I want to at least implement the ability to maintain save data before I update it again.