Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

brellom

6
Posts
441
Followers
A member registered May 03, 2016 · View creator page →

Creator of

Recent community posts

(1 edit)

I did initially plan to include one (that fourth screenshot), but I soon learned bosses are quite challenging to design since you can't just create behavior and drop them in a level - you actually have to create an entire puzzle and sequence of events around them within a specific space, so it was much harder to squeeze into the final month of development. 

Unfortunately, I don't think I can really afford to work on a game that isn't helping to pay my bills, so it actually might be a while before there is any meaningful update like a boss. Therefore, a boss might not be the next thing I focus on - as it might be more efficient to work on other features that are smaller in scope so that I can accomplish more within a specific period of time. I'll have to think about what's next on the agenda when time permits.

That's less likely. The protagonist, despite their rather revealing choice of apparel, does not have any active interest in sex. This is a generally consistent aspect across her various portrayals within my larger body of work. She is more likely to be the unwilling receiver of sexual activity (as is typically the case for game overs), or such scenes would instead focus on other characters in the setting (in which case, those other characters would more likely provide that specific fetish of becoming a futa and then engaging in sex with a guy).

(2 edits)

The setting of Elayne Beaumont does feature sexual content in its general tone and lore, so it may one day include sex scenes. However, it is not a primary goal that I am focusing on right now, and if it does ever feature sex scenes, I don't know to what degree that will be -- it may not be at the same level you'd find in porn games, and thus may not be strictly treated as a goal or collectible as is often the case in those games. I'm still early in development, so I haven't properly decided on that aspect.

However, if sex scenes are eventually included - futa is very likely something I would feature.

(2 edits)

The player's score is already being tracked internally with every kill and money bag acquired, so it is something I've planned. I'm not sure if it would be anything more than a method to simply gain more lives. But since the demo does not feature a lives system, I didn't feel a need to showcase the score for now. I have no plans to have an RPG level-up system along the lines of Simon's Quest or Adventure of Link - as EXP-based level means that balancing the game could be trickier and may encourage grinding (which I'm not a general fan of).

But I do plan to feature a wide variety of other kinds of features that are not currently expressed in the demo. My general inclination is towards features that can provide intrinsic value, like certain types of collectibles that expand the world or provide more diverse content and promote exploration -- but I don't want to get ahead of myself with how early in development I am. Just starting small for now.

The narrative approach is handled differently, but I did create another story in this setting a few months ago. Might be within your interests.

https://brellom.itch.io/beaumont-short-wet-woman

Ideally, yes. I would like it if there was more to read. I don't know exactly when that might be though.