So far, the only problem I've noticed is the player character sliding across the ground after a jump attack - which is a fairly small issue. But...
There were already a lot of problems with some of my foundation, so I planned to recreate portions of it anyway. I started working on this as a fairly inexperienced developer, and much of that is evident in my early code. The Player's collision system is outright broken in every demo, so it might benefit from a clean slate without the rest of the game system's baggage cluttering things. The Classicvania collision system is very complicated because it uses various different collision points across different player states, and editing that has always been very messy.
Fortunately, I can always refer to the original code, so it's not all gone. This project was already more ambitious than something a first-time developer should've taken on, and with how few people actually care about the game, I don't think too much of value is being lost.






