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Brejen

3
Posts
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A member registered Sep 17, 2019

Recent community posts

Heyoo! Great game! Just a few questions/observations/desires!


1. Not sure if intended, but doing a wide curve followed by a steep downward would instantly eject my mouse. I didn't find out until late in the game when it was a semi-constant problem, but I'm thinking I could have abused that gimmick to cheese (heh) a lot of the early no-stopper stages.

2. I love the sandbox mode, and have been trying to get a 'second helping' for the snake via catching the mouse using  two large-curve section one Z space above and to the side, but the mouse seems to lose all the momentum if not in a cart and also not directly going away from the snake's rear.  Another trick I tried was making a steep / curve up, and though they did go up (And could get some sweet airtime), if they rolled back they would stop.  I noticed that the boosts would tend to fullstop the mouse, so I guess two questions: 1. Let the mouse get a second boost? 2. Is it possible to have more than one pred, because I could totes figure out how to get the mouse eaten by the snake, then land in a goo or the plant. X3

A little late reply, but my general rule to finish the game was to only use one small-curve-upwards directly before initiating a jump .  Past that it was minimizing falling as much as possible because you lose way too much momentum if you're not on the track.
I also had trouble with Fun initiative as I had to remake my track 5 separate times as I kept making each catch-jump too low on the different hops over and over. It would have been nice if the game let you click a free-floating section of the track and gone "Move this up by one please".

Also remember to make the curve-turns BEFORE making the downward slopes to gain momentum. I flung my mouse out of the cart so many times. XD

Great little game!  As others mentioned: If you haven't played the 2011 card game Scoundrel then tutorial on weapons, repairing, and how they work isn't intuitive.

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Still I'm lovin' the different challenge runs I've seen in the comments.  Definitely going to try for the Weapon-with-Ace-down-through-to-2 challenge soon!

(Try the following once you've beaten the game and get how it works)

Challenge 1: Finish without anyone getting ate. Bonus if you can do it while both characters are holding the Ace rope

Challenge 2: First (Jack) fox that shows up will eat the ferret on the spread he appeared or the next. Finish the rest of the game with your new (useless) fox companion.

Challenge 3: (I'm still attempting this)  Same, but with the fish getting ate instead. Jack might be too low, so may try upping this to King to see if it's even viable. (Repair is way too good)

Challenge 4: Use the fish and get a 9 or 10 weapon (Since they're the only way to deal with an 'Ace/14' kraken via the fish) and have it completely filled with all monsters from Ace down to 2

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Anyone else got their own challenge runs?