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Heyoo! Great game! Just a few questions/observations/desires!


1. Not sure if intended, but doing a wide curve followed by a steep downward would instantly eject my mouse. I didn't find out until late in the game when it was a semi-constant problem, but I'm thinking I could have abused that gimmick to cheese (heh) a lot of the early no-stopper stages.

2. I love the sandbox mode, and have been trying to get a 'second helping' for the snake via catching the mouse using  two large-curve section one Z space above and to the side, but the mouse seems to lose all the momentum if not in a cart and also not directly going away from the snake's rear.  Another trick I tried was making a steep / curve up, and though they did go up (And could get some sweet airtime), if they rolled back they would stop.  I noticed that the boosts would tend to fullstop the mouse, so I guess two questions: 1. Let the mouse get a second boost? 2. Is it possible to have more than one pred, because I could totes figure out how to get the mouse eaten by the snake, then land in a goo or the plant. X3

(2 edits)

Cresting a hill or entering a dip too fast will cause the mouse to eject, so this is expected behavior. I designed much of the game to try and create teachable moments that apply to other coaster-building games. There are much more trivial ways to buck the mouse, so I don't think it's a big deal.

The booster code is only run by the coaster car, and only when it's in "tracked movement" mode, so it won't affect the mouse. I did notice you can get fairly creative with guiding the mouse around post-ejection. The physical track sliding code might still have some determinism issues due to the physics engine sometimes returning collisions in a different order, but I have an idea on how to solve that. It's something I'd like to tackle in a future update. I could also tweak the mouse movement more extensively, and you have some cute ideas, but I'm also trying to be careful about not breaking existing track designs.

Adding an extra pred would require some refactoring. It sounds fun though, so I'll definitely consider it.