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BranMakesGames

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A member registered Mar 09, 2022 · View creator page →

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This was a really well made game, and the slow time mechanic was great! My one issue was the fact that you could just hold down the fire button without the player having to reload or anything, which made the game a bit easier than I think you intended. The AI was well designed and would attack within a certain range, I did notice once that I was a touch outside of ones range but all the other enemies fired while he just patroled, it wasnt too crazy but it just looked a bit weird. This is one of the better games I have played today. The music and sound effects worked really well and great job with the animations! 

This game was really fun and I enjoyed the music and sound effects. The gameplay was very well done, I think it looks pretty polished! I liked the colors you used and the hat on the capsule made the player feel unique and not just like a random shape. The way the physics worked could be frustrating but it was never to the point of quitting, Overall, I really enjoyed the game. Great job and have a great summer!

I like how your game has three distinct feels for the three levels. You have clear goals and the UI provides you with all the information you need. The cars in the second level would sometimes get caught in the walls around the level but would eventually fix themselves. The first level I understood that the pick ups were guns but why turn them green instead of destroying them? That is more of a nitpicky critique than anything. The shooting was responsive and the AI was responsive for the enemies as well. The game itself was very simple but also clear and well designed. Good Job!

When I clicked the Help button the return to menu button covers part of the objectives description. I didn't hear any sound from the game, I think sound would have helped a lot in playuer feedback. I like the red circles in front of the enemies to let you know that you are going to get caught. It reminded me a lot of the old Metal Gear Solid enemies on the mini map. The controls were responsive. The box for the player to get caught seemed a bit off, the player can get caught even if they are not in the area where the enemies should be able to see you. I like the pizza slices being the timer. I think that is a realy cool feature. I wish the UI had a bit more to it. Overall it was a fun game.

This may just be my computer but the volume was a bit loud for my liking. The gameplay itself was really fun, I liked the idea of a 2.5D pacman game. The player movement was very smooth. The enemies did get stuck when trying to chase you, like they wouldnt go around the obstacles so you could just get them to get stuck on a wall and move away. I liked the player feedback, the sounds implemented made you aware if you were doing something good or something bad. Good job on the game!