hi! would you ever consider making it so when you hold the left or right wing button down, it will stay up til you let go? or maybe just extend the time it stays up after pushing the button. I'm getting back into the disks now but its hard to predict what speed they're approaching at. thanks!
BrandonMc
Recent community posts
In an older version, if you won or lost the race, you could slow down and listen to the other cars come in. It was kind of cool to hear all the cars park around you, it was like an immersive thing. could you maybe bring that back so people can have that chill moment where you can just sit and listen to the others pull in?
So I tried it and it seems the motorbirds aren't working with the disks off. Maybe the birds can be set on timers or something if that's screwing it up. Also there are still some audio problems. Objects fading before they were supposed to or not showing up which results in me getting killed. Also can you please set up alerts for all the pron circles so we know what they all do. Overall though the game is much better now. Thank you a lot. Oh also maybe think of a substitute for the shield that turns disks to plants when the disks are toggled off.
I have a silly idea but i need to get it out. those credits that we get from the trinkets could be used to adopt digital pets. i really would like a cat that could just follow me around. i know it wouldn't sound quite like a cat because of the real-time synthesis, but I think it would help when the game gets to points where you have to grind for materials. just an idea i needed to get out. thanks for reading
I love the perceptions for Periphery. However, can you please consider simplifying them? Its really hard to understand what you're trying to say, everything is so poetic its way ahead of what I can understand. English is my first language lol but not that level. Thank you for reading. Awesome game though.
Hi! I've been playing Sound strider for almost a year now. I was playing Sound Searcher today, to see how it started, and I was thinking. Whenever stuff stops getting so busy for you, maybe could you make a huge audio glossary? I know there's one for the important sounds, but after imagining the fun sounds for so long, I think some people would want to know what all the sounds are. You can put it in a spoiler section or whatever like you did with your other games, but I think it would be cool to hear what you imagined all the sounds to be. Maybe you can do something like that for Periphery too. No rush, just an idea, thanks!