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Brandon Cole

31
Posts
A member registered 24 days ago

Recent community posts

Hey, I came across your post and checked out the kind of pixel art you're working with. Your horror and darker-themed work definitely stands out.

I’m currently connecting with indie developers and teams who are looking for people with specific skills, and I wanted to ask if you’re still looking for a project to join.

Are you mainly interested in paid projects, revshare, or are you open to both depending on the project? Also, what kind of game or art style would you be most excited to work on next?

If you're still available, feel free to DM me here or reach me on Discord: brandon_c0569

Hey, I came across your post about acquiring abandoned, unfinished, or unreleased indie games.

I like that you're open to smaller projects as well, since there are quite a few developers who have old prototypes or projects they've moved on from but may still own the rights to them.

I'm currently connecting with indie developers and project creators, so I wanted to reach out and see if you're still actively looking for projects to acquire. If I come across a developer with a suitable project, I'd be happy to connect you both.

Are there any particular genres, engines, or types of projects you're prioritizing right now?

You can also reach me on Discord: brandon_c0569

i've  accepted  your friend request 

Hey, I came across your post about the Morphlings universe and thought the project was pretty interesting, especially since the factions and cosmology are still open for contributors to shape.

I noticed you were only looking to bring on a couple of writers, so I wanted to ask if you're still looking for people. I’m currently connecting with indie creators and people involved in game/world-building projects, and I may be able to help connect you with someone who fits what you're looking for.

If you're still recruiting, I'd be interested in hearing a little more about the kind of writer you're hoping to bring into the project.

You can also reach me on Discord: brandon_c0569

Hi RJ, I came across your post about the 2D fantasy artwork for the mobile project.

I like that you're open to emerging artists and are starting with a small paid commission rather than asking for unpaid samples. Are you still looking for artists at the moment?

I'm currently connecting indie developers with artists, and I may be able to point you toward someone whose style fits the fantasy creatures, equipment, and item artwork you're looking for.

Are you leaning more toward a painterly, illustrated style or something more stylized/game-ready for the assets?

You can also reach me on Discord: brandon_c0569.

Hi Cleber, I came across your post about purchasing existing indie game projects.

I like that you're open to unfinished or abandoned projects rather than only looking for completed games. Are you still actively looking to acquire projects?

I’m currently scouting indie projects and sometimes come across developers who have games they’ve stopped working on or are considering transferring. If you’re still buying, it would be useful to know what type of project you're most interested in right now — genre, engine, development stage, or approximate budget range.

If I come across something that fits, I’d be happy to point them your way.

You can also reach me on Discord: brandon_c0569.

Hi! I came across your post about the astronaut character for your Unity colony sim.

The combination of a clean illustrated style, strong silhouette, and high three-quarter camera angle sounds like a pretty specific art direction, especially with the mining and building animations needing to stay readable at a small in-game scale.

Are you still collecting artist quotes at the moment? I’m currently connecting indie developers with artists and animators, so I may be able to point you toward someone whose portfolio fits the style you're after.

Also, are you open to reviewing different animation workflows, or do you already have a preferred approach for the sprite animations?

You can reach me on Discord: brandon_c0569.

Hey! I came across your post about the Unity extraction-management game.

Sorry to hear one of your programmers had to step away. Are you still looking for someone to fill that programming role?

I’m currently connecting with indie developers and programmers, so I’d be interested in learning a little more about the project and what areas of programming you need help with most. Is this a paid position, rev-share, or more of a hobby collaboration?

You can also reach me on Discord: brandon_c0569.

Hey Bob, I came across your post about the 2D roguelite platformer. The idea of using the chainball pets for combat while making positioning and timing the main focus is a pretty interesting mechanic.

I noticed you're looking for a programmer, composer, and pixel artist for the demo. Since the post is a couple of weeks old, are you still looking to fill those roles?

I’m currently connecting with indie developers and creatives, so I may be able to point someone toward the project if the positions are still open. I’d also be interested in hearing what part of the demo you’re prioritizing first.

You can reach me on Discord too: brandon_c0569.

Hey, I came across your post and checked out what you’re looking for. Your mix of dark-fantasy character work, environments, and UI is pretty versatile, especially since you’ve already handled those areas on your own game.

Are you mainly looking for paid indie projects at the moment, or are you also open to rev-share/collaboration projects if the game is a good fit?

I’m currently connecting with indie developers and artists, so I’d be happy to keep you in mind when I come across a project that matches your style.

You can also reach me on Discord: brandon_c0569.

Hi, I came across your post about the visual novel and noticed you’re looking for someone who can handle both character development and consistent AI-generated visual content.

It looks like you’ve already got the application and dialogue system working, so I was curious — is the main priority right now finding someone who can handle the full character-to-scene workflow, or are you also open to working with separate artists for character design, images, and short video clips?

I’m currently connecting with indie creators and artists, so I may be able to point you toward someone who fits what you need.

If you’re still recruiting, feel free to reach me on Discord: brandon_c0569.

Hi RITIK, I came across your post about the unfinished Godot 4.7 Android game.

I noticed that most of the core systems are already in place, so the main challenge seems to be getting the remaining features finished without breaking the existing structure or mobile optimization.

Are you still looking for a developer for this? I’m currently connecting with indie teams and developers, and I may be able to point you toward someone who fits the Godot/3D requirements.

Also, has the ₹3,500–₹4,500 budget already been finalized for the full remaining scope?

You can reach me on Discord as well: brandon_c0569.

Hey! I came across your post and saw that you’re looking for someone specifically for a pixel-art game cover.

Do you already have a particular style or idea in mind for the cover, or are you looking for the artist to help develop the visual direction as well? Also, is this a paid commission or more of a hobby/collaboration project?

I’m currently connecting with indie creators and artists, so depending on what you’re looking for, I may be able to point you toward someone who fits.

You can also reach me on Discord: brandon_c0569.

Hi Antonio, I came across your post for FORWARD and the combination of the steampunk setting with the isometric tactical gameplay caught my attention.

The scope is quite clear, especially the need for a consistent pixel style across 9–10 characters and their full animation sets. I’m currently connecting with indie teams and artists, and I may be able to point you toward a pixel artist who could be a good fit.

Before I do, are you already set on a particular pixel-art style, or are you open to seeing a few different approaches for the character sprites?

If it’s useful, you can also reach me on Discord: brandon_c0569.

¡Hola King! Vi tu publicación sobre The Last Snipe y me llamó la atención que estés formando el equipo desde una etapa tan temprana. La idea de reunir programación, arte, audio y narrativa desde el principio puede ser interesante para darle una dirección clara al proyecto.

También vi que ya estás hablando con algunas personas sobre el apartado de audio. No quiero interrumpir esas conversaciones, pero me gustaría conocer un poco más sobre el proyecto, qué tipo de equipo quieres formar y en qué parte del desarrollo estás ahora mismo.

Si te parece bien, podemos continuar la conversación por Discord. Mi usuario es brandon_c0569.

Hey DevHermit, I checked out your post and the fact that you already have a playable build and a planned Steam release made the project stand out to me. It also looks like you're thinking ahead by getting the demo localized before expanding to the full release.

I'm curious how you're planning to manage the localization workflow across multiple languages and whether you'll be using a shared glossary or style guide to keep terms consistent between the demo and the full build.

I'll send you a message on Discord so we can continue the conversation there.

Discord: brandon_c0569

Hey Zertto, I came across your post and I like that you're keeping the scope realistic by starting with a game jam or small prototype first. Your 3D assets also stood out—it feels like you've already built a solid foundation to work from.

I'd be interested in hearing more about the kind of first project you have in mind and how you're planning to split the workflow. I'll send you a message on Discord so we can continue the conversation there.

Discord: brandon_c0569

Hey Talal, thanks for the reply. Managing 10 projects at once is ambitious, and both ideas sound interesting. The horror platformer especially caught my attention because level planning can make a huge difference to the atmosphere and pacing.

Rather than filling up the thread, I'd be happy to continue the conversation on Discord and hear more about what you've already built for Temple of Horrors and Dream for Dragons.

Discord: brandon_c0569

Hey, I came across your post and the branching narrative aspect caught my attention. I like the idea of making player decisions actually change how scenes unfold rather than just giving them different dialogue.

The focus on character reactions and unexpected consequences also sounds like there could be a lot of room for creative ideas, especially with the darker themes you mentioned.

I’d be interested in hearing more about how you’re currently structuring the choices and whether you’re looking for people to contribute ideas casually or become more involved in developing the story.

If you’re open to chatting, you can also reach me on Discord: brandon_c0569.

Hi Shiko, I came across your post and Railway Depot immediately stood out to me. I like that the project focuses on the systems behind railway operations rather than simply making another train-driving game. The combination of depot management, dispatching, maintenance, staff, and progression gives it a lot of interesting directions to explore.

I’m currently connecting with indie developers and creative teams, and I’d be interested in learning more about Aurora Studio and where the project is heading during the pre-alpha stage.

I’d also be curious to know which of the listed roles is currently the biggest priority for the team and what kind of collaboration or compensation arrangement you have in mind.

If you’re open to chatting, you can also reach me on Discord: brandon_c0569.

Hey Talal, I came across your post and noticed you’re looking for a small project where you can contribute across game design, level planning, worldbuilding, and some 2D/3D work.

What caught my attention is that you prefer starting with a small prototype or game jam before committing to something long-term. I think that’s a really practical way to see whether the team and workflow are a good fit.

I’m currently connecting with indie creators and teams, and I’d be interested in hearing what kind of project you’re hoping to find right now. Are you mainly looking for a specific genre at the moment, or are you open to different ideas as long as the scope stays manageable?

If you tell me a little about the type of project you’d be most interested in, I can share more about what I’m currently involved with as well. or DM me on discord brandon_c0569

Hey, I came across your post about CelestiX and the project caught my attention. The combination of low-poly dark fantasy, melee combat, and the vertical-slice approach sounds really interesting, especially since you’re focusing on proving the core gameplay before expanding the scope.

I noticed you’re currently looking for someone who can handle both 3D assets and animation. I’m interested in learning more about the team and where you are with the vertical slice.

I’m currently connecting with indie developers and creative teams, so I’d be happy to hear more about what you’re looking for and see if there’s a good way to connect.

You can also reach me on Discord: brandon_c0569

I'm also a freelancer looking for  a paid project. 
nice to meet you 

Hey! I came across the Wormheart recruitment post and spent some time reading through the project details. I was impressed by how much groundwork you've already completed, especially the character development, narrative planning, and early Godot systems.

The vertical-slice approach for securing funding is interesting as well. I'm currently connecting with indie developers and creative teams, so I'd be interested in learning more about where you feel the team could use additional support at this stage. If you're open to connecting, my Discord is brandon_c0569.

Hey Fumi! I came across your post while looking through 2D artists, and your focus on backgrounds and foliage caught my attention. I like that you're looking to build your portfolio while taking on projects with different creative challenges. What kind of game or art project would you be most excited to work on right now? If you're open to connecting, my Discord is brandon_c0569.

Hey,  I came across your reply and honestly the amount of thought you've put into the underlying systems is what caught my attention. The idea of having information, relationships, and decisions happening behind the player's view sounds like it could become much more interesting than a straightforward reality-show simulation.

I saw you're already connecting with Nicole about the framework, so I don't want to interrupt that process. I'm just genuinely interested in what you've built and where you want to take it next. If you're open to connecting, my Discord is brandon_c0569.

Hey Codex, I came across your post and I like how clearly you broke down what's included instead of overselling the service. The Remotion workflow caught my attention too—I don't see many editors mention that. I'm curious, what kind of indie games have been the best fit for this style of 20–30 second promo so far? I'd be happy to chat more on Discord if that's easier: brandon_c0569.

Hey Sébastien, I came across your post and what stood out to me wasn't just Walking With the Wild, but the way Northhack is building a community around game jams and collaboration. That sounds like a different approach from most studios. I'd love to learn more about how creators usually get involved and grow within the ecosystem. Feel free to add me on Discord: brandon_c0569.

Hello i saw your post, i'm a Godot dev with 23 years of experience 
if the project is still available reach me out through my discord 

avamitchellconsulting

Hello i saw your post, i'm a Godot dev with 23 years of experience 
if the project is still available reach me out through my discord 

avamitchellconsulting