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Bouzenad

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A member registered Jun 21, 2022

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No, that's fine!

Do you have a discord or something? Contacting me there is a better way of reaching me, my user is Bouzenad.

Hello!

Since summer is here, I want to dedicate some of my time to making games and having fun.

I'm looking for fellow passionate people who want to make some cool stuff.

My experience includes:

- About 4 years of experience with Godot.

- I have used unity in the past, although my memory is probably a bit rusty.

- I'm very good at using Python, Java, and C#.

So yeah, don't be afraid to approach me! Reply with your contact details if interested!

Hello, I'm a composer with a fair amount of experience looking to join a team for this jam. I'm pretty active and available most of the time.

You can reply to this post or contact me on discord (username is bouzenad) if you're interested

I still haven't made a portfolio so I'll send you some samples if you contact me.

Hello! I've gave the game a good test and I like it. The controls are nice and responsive, The visuals are nice and the prototype is overall very polished.

However, there are a few issues that I encountered:

- You probably already noticed this bug, but if you get hit by an enemy (the bug doesn't work with the bats) and simply stand still, then the enemy will no longer hurt you. This is most likely because the game only detects when the player enters the enemy hitbox, not when the player is inside it.

- There are a few layering issues, for example, the player's shadow is cast on places where it doesn't make sense. Try to position the player directly above an object like a rock or an opened chest and the shadow will be cast over them. It can be fixed by playing around with the rendering order.

- This is probably a bit petty since this is just a prototype, but the game is just too quiet. Other than a few side effects, it's completely silent. There needs to be some ambience to make the game more alive. One more suggestions is to add some walking sounds for the player to make them more feel grounded (Make sure the walking sounds aren't too repetitive, try to make multiple variation or pitch-shift the walking sound).

So yeah, this is all I have, good luck!

Hello!

I'm a game developer with about 2 or 3 years of experience. I can program, but I also have other skills like pixel art and music composition.

I'm looking for a team to work with (The size of the team doesn't matter, as long as the members are as passionate as me and are willing to pull their weight) so hit me up on my discord Bouzenad#0905 or reply with your desired form of contact, if you're interested.

And by the way, I'm not looking for any payment, I'm doing this solely for the experience. Have a good day :)

Hey! I've been working solo so far and I'm inetrested in finding a partner to work for. I can program (mostly in Godot, but I have used Unity before), I'm not bad at pixel art, I can make some music here and there and I'm familiar with game design, so I'm kind of a jack of all trades, really.  If you're interested, tell me what form of contact you want.