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botskar

11
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A member registered Jun 17, 2022 · View creator page →

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Interesting idea, I would definitely play some more levels of this! The bonus levels were too hard though :(

Very fun mechanic with a simple but effective presentation. I think it could be good to make it more clear what items can be broken (especially the crystals), and also perhaps tune the thresholds to break items, etc. Overall, I really enjoyed this one!

Great horror game, I really liked the visuals and sound design! Unfortunately it was a little bit too hard for me, I think it could've benefited from more guidance on what the monkeys look like and also some sort of checkpointing system.

Really like the Balatro-esque visuals! The gameplay was interesting but a little bit too slow for me (particularly the motion of the wheel - it decelerates really slowly, which I know is part of the game because of the placeable spokes, but it makes the early game feel a bit frustrating when you don't hit anything). A tutorial on the different kinds of stickers would help a lot, but I know you said you're already working on that. With just a bit more polish I think this could be great!

Simple and fun gameplay with really good execution, this is awesome! I will be putting this game on my TI84

I would play 100 more levels of this 

Yep, I'm talking about acceleration/deceleration in general

Interesting concept, reminded me a lot of VVVVVV. I would consider tightening up the movement by reducing the time it takes the player to reach top speed. There were quite a few times where I tried to position myself right next to spikes but died due to the slow deceleration. There was also a slight delay when turning the screen that I found really unintuitive. Overall a cool game!

Fun concept, well executed. When the blue person said "you keep spinning until you get bored" I almost thought it was the end of the game since I interpreted it as a meta reference to the player clicking until they got bored... good thing I kept going!

Wheel control felt a bit awkward but perhaps that's intentional. I liked the scaling aspects of the gameplay but I wish there was a more clear end goal or more progression, or maybe you could get to control multiple wheels at once and each wheel harvests different resources. Also, as another commenter mentioned, putting the shinestick right over the goo exit makes the game play itself :P

Really enjoyed the story and would love to see it expanded. However, the gameplay was quite one-dimensional (pretty much all I did was press a single button repeatedly) and didn't emphasize the "spin to win" theme as much as I would've liked. I think this could be a great game if you added more content and implemented some more mechanics to make it interactive.