Interesting idea, I would definitely play some more levels of this! The bonus levels were too hard though :(
botskar
Creator of
Recent community posts
Really like the Balatro-esque visuals! The gameplay was interesting but a little bit too slow for me (particularly the motion of the wheel - it decelerates really slowly, which I know is part of the game because of the placeable spokes, but it makes the early game feel a bit frustrating when you don't hit anything). A tutorial on the different kinds of stickers would help a lot, but I know you said you're already working on that. With just a bit more polish I think this could be great!
Interesting concept, reminded me a lot of VVVVVV. I would consider tightening up the movement by reducing the time it takes the player to reach top speed. There were quite a few times where I tried to position myself right next to spikes but died due to the slow deceleration. There was also a slight delay when turning the screen that I found really unintuitive. Overall a cool game!
Wheel control felt a bit awkward but perhaps that's intentional. I liked the scaling aspects of the gameplay but I wish there was a more clear end goal or more progression, or maybe you could get to control multiple wheels at once and each wheel harvests different resources. Also, as another commenter mentioned, putting the shinestick right over the goo exit makes the game play itself :P
Really enjoyed the story and would love to see it expanded. However, the gameplay was quite one-dimensional (pretty much all I did was press a single button repeatedly) and didn't emphasize the "spin to win" theme as much as I would've liked. I think this could be a great game if you added more content and implemented some more mechanics to make it interactive.


