how do you fire the super laser
EDIT: you cant be in automate....
It was fun! Then they all started exploding and destroying all my towers. I can see that this game can get better with post death improvements or something, but once they are able to destroy more than one tower per level, but you only have a *chance* of building one per wave... it goes downhill pretty quick.
I really enjoyed the game!
Notes:
1. Have a comparison window appear when looking at equipment.
2. I think it would be helpful to be able to hotkey the spells so the menu doesn't have to be open to cast.
3. When I quit playing yesterday I had a dodge chance of 11-12%, but when reloading the game today I had a 5.2%. (Agility of 42 should make it at least 8.4%)
Couple of notes on this one:
1. The upgrades do not scale, so it costs 100 to make 1 click into 2 (x100% increase) but costs 1000 to increase from 10 to 11 (10% increase) This isn't bad per se, but more and more time is spent to get less and less increase.
2. The autoclicker does not scale with the clicker upgrades. Again, not bad, but not "watch your cookie count skyrocket"
3. The only way to make those numbers skyrocket is to play the minigame, which does not provide (many) cookies on its own, but resets the purchase prices. (unintentionally?)
4. More multipliers needed than just the one basic upgrade, otherwise the play time will only be a bare few minutes as the player discovers there is nothing other than basic functionality. the game is in alpha, but is more proof of concept than game atm.
I played it again:
The first time I played I encountered a bug without knowing it. Most of the actions didn't remove themselves when they should.(I scavenged the food synthesizer but could still scavenge for food, I hacked the doors, but could still destroy them, I left on the rover, but could still gather food and water...)