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borur

22
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2
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A member registered Aug 29, 2020

Recent community posts

I just bought but I can't see the main think I was looking for, on the Kickstarter I can see cards with a question and multiple adjectives for the challenges to overcome which seem like a really good source of inspiration. The "Scene Deck - Print & Play" contains 28 beautiful pictures but without the question or any adjective. Would it be possible to get the printable cards as seen here:

Thank you for your help.

Smol Business is still one of the best games I played with my kids. It’s a very good starting point.

I discovered this after reading your reddit post about Goin' Goblin, please notify me if you release the paperback version.

Tested on M1 Max, the app is still Intel but it works great, I was able to play a full game without any crash. I love the new mechanic were I need to build my own rocket, it adds some kind of end game goal apart from just surviving.

Some thing get a bit tedious at time, for example smelting iron sheets. Maybe you shouldn't need as many. But perhaps it's just because I've already played this game too much, it didn't bother me during my first plays.

In any case, I think that your game is great and I'm happy that you're still supporting us Mac user - it's one of the few games that I can play with my kids. Multiplay would be incredible but I know that it's a crazy amount of work, I'm already happy with the game as-is.

Thank you and have a nice day.

It seems really cool. Sadly I have M1 Mac so I can't play this game yet, I can only hope that maybe one day you release a Mac version too :)

Best update so far. Thank you!

I used the latest Mac version tagged "unstable" and had no problem running it on my M1 Max. I love the new critters!

I wish you a lot of success so that you can buy all the equipments that you need :)

Seems fun, hoping for a Mac version one day!

I wish that there was a Mac version, I want to play it too!

I wish that there was a Mac version, I want to play it too!

Fantastic update, and works great on MacOS too.

So cool!

That should be fixed for sure.

I don't think the game needs to be much more difficult as long as each run has its own small challenges which aren't exactly the same as what you faced before.

Randomizing the price of tech upgrades would also be easy to implement, if cooking requires 15 samples the run will go very differently.

The game is currently perfectly priced for what it offers in my opinion.  I'll give anyone about 8 hours of great fun, afterward the replayability is limited. Which is totally reasonable at this price point, I didn't expect it any other way.

One way to greatly increase the replayability (and price) would be to randomize the recipes on each run, perhaps in one run for example the planet has no blueshrooms, but it has spice requiring a tool to extract and a machine to process so it can be used. You're used to be able to cook up a hearthy meal with the same 3 ingredients but now the recipe has changed and is harder to do. The reverse could also apply where in some runs you find a few metal sheets lying around which just need to be collected. You wouldn't need many additional assets, the main difference would be that each time you play you won't know what the recipes will be until you actually do the research. But I understand that it's a lot of work, it's only a suggestion.

I agree with most of what you said, however it's only an issue if you already know the game very well. If all the "issues" you mentioned are fixed, it'll be much harder for new players to avoid dying. I really liked the fact that I could discover all how to solve issues (hunger, air, etc.) on my own without going to look for a tutorial / wiki online. The fact that you can't stack air tanks already prevents you from abusing it too much. When I die it's almost always because my suit randomly runs out of power while I'm very far from the base (without the lights being on or anything - it's a feature right?). When it happens, you can't even see how much you're hungry or how much air is remaining, it's really scary. Even if you'd the long range radar, it's not displayed anymore. I think the monsters / creatures will fix the issue of difficulty, forcing you to return to the base by night or use the med bay. If the difficulty level is increased, please let it be an option.

MewnBase community · Created a new topic I love the game

I've a game dev myself and I love this game. I can't wait for creatures to appear, and I saw in Trello that you're already working on it. Please don't get discouraged, your game is already great. I had a great time playing it. Thank you.

It works fine now!

Thank you. It now works just fine on MacOS Catalina.

I bought the game just now and the latest version works just fine on MacOS Catalina.