I read it on my own, changed my life.
Started reading it with a non-furry friend. A year later, we finished it.
Had a blast the entire time, thank u everyone who worked on this game, much love
Oh wow! As a latecomer, your improvement and sheer output is super impressive actually. This is a herculean project and I really enjoyed case 1 (still on case 2). I'm also super curious on the technical side, how the process was to set it all up, maybe i;ll go snooping past dev logs. anyway congrats!
This ia a fascinating philosophical piece about the intrinsic nature of capitalist realism to push an everyman into a scenario where he ends up unrecognizable from his original position. Monokuma; the capitalst hegemony. The TF; the deeply ingrained forest trails of capital. And the thief; the poor sod being dragged through the harrowing maze of Hope's Peak.
unironically very cohesive and funny, *inspired* use of the sprites and audio of the games.
Holy shit this is so sick!!!! I love the movement mechanics here, theres a learning curve but its SOO satisfying. I did get stuck in one of the later rooms but I was blown away by how cool this was. Still Im really happy with the runtime it had.
(the room in question, I seemingly didn't have enough time)
I found it alright; knowing it was a april fools game beforehand I could enjoy some of the tropes as parody in the "story" sections- like the inexplicably super-detailed medical knowledge that the writer researched (both with the arrow and hypothermia lol). Some didn't hit as hard (reusing "comically" and "unceremoniously", eh, sure). The meta-story felt a bit unfocused but there are some solid jabs with common artistic feedback experiences.
The best part was for me the deer reveal. I actually turned away from the screen and laughed at how ridiculous it was (10/10). It was a good mix of timing, surprise and setup/reveal.
I think I would've liked it more if more of the jokes where more on that level, but it has it's moments and charm, and it did keep me interested enough to finish it.
I thought I'd give it a quick glance but read all the way through the end. The writer has a solid grasp on dynamics between characters, and portrays them electrically with minimal dialogue.
I love the dockworkers + union social setting. The glimpses to the other job were welcome
boy does this game take mileage of the interview format
||| I thought that Jelly was going to betray us, based on the psycho comment and him being setup as kind of unreliable. He ended up being a kind nuisance, which is a bit jarring but also sweet. |||
Strangely Hypnotic. The player character feels like controlling a paperthin cheese platter and I don't know how to build up speed but the music and strange visuals, combined with the hypersmoothness of it all is kind of hypnotic. Zoned out and went down the mountain for a while which surprised me considering my early impressions weren't great. You succeeded
Really cool concept, I like the core mechanic whereby you try to figure out which is task is best for what alter only for it to be potentially disrupted.
Maybe im just bad the game but I didn't get far enough to see a point beyond that core game loop. Some noteworthy bugs in the minigames, or the "hacked" alter portraits not actually changing anything is a bit of a letdown.
The aesthetics are powerful. I appreciate the dog and the messed up gas mask looking mfer as "vibes" to consider with the tasks. All of the portraits are fantastic and moody. Audio was minimal but fitting.
I wish the core loop was more technically polished, and have an endstate, but I can definitely say I enjoyed the atmosphere.
I'm better at talking about my problems in this game than irl slkdfj. The eye opening, the amount of input needed of the player to do basic tasks, and the painful essays really immersed me. The fact they where all for school subjects just cemented that we have nowhere else to go with this. Thank you for the ending <3
Hey uh, two years later but I got round to finishing it lmao. Hope your doing well, and thanks for inspiring me so long ago <3 https://boreality.itch.io/grand-stalingrad
Funnest gameplay ive seen so far in the jam. I ADORE the integration between the loading and driving. The driving is also fast and slid-y enough to be cathartic too. The art and 3d effects are also pretty- my only criticism is that I miss some sound effects or visual feedback to give crashing into stuff/package hitting something etc but otherwise its amazing!!