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A member registered Feb 18, 2018 · View creator page →

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This is a fun little solo game, like you mentioned in your desc. I imagine the levels were randomly generated (something I havent touched yet lol) and no doubt made making levels easier. Its charming and entertaining, the sharky and palp lines, the varying skins from Zoey to Simon, the snow, the stupid amount of harpoons, how you can just throw sharky and he gets dozens in him trying to get gifts- Its got attention to detail in all the right places to make it charming. 

It does get repetitive though, and most levels can be beaten by rushing the present before the first wave of harpoons could fire. The game would probably benefit from occasional new elements and something to prevent instant victories before the harpoons come in. Though the times when I was trapped between walls and walls of harpoons were pretty funny.

I'm genuinely exited for your next game, best of luck!

Aww this is adorable!! I love the sfx, it made quite wholesome, along with the puwfwect spelling. The controls are a little janky but I got used to them and hopping around was pretty satisfying.  Nice entry uwu

The moment when your typing for your life as 10 zombies approach and you just manage to churn out enough words to get through, thats a great feeling. Nice challenge yet simple and the art is readable and cute. Nice!

Hey! I played this game a while back and now I'm making a game that is a bit of a spiritual successor to Lil' Stalingrad.  I dont have much to show yet, but I figured you might have liked to know that

Beautiful in all aspects, great work!

Update deployed!

Hi! Thanks for taking the time to play my game, it means a lot! Also thanks for a criticism, I agree the UI is terrible and some stuff isnt clear; ill release a hotfix later today that ought to clear some stuff up!

For now I may as well explain whats happening: The bottom health bar belongs to the boss, your health is the most left number on the top left. You can press space to dodge through bullets, dodging through green ones gives health. The damage you are taking is supposed to be a guided missle sort of attack, that homes in and fires after a second into more bullets. Its represented by a comically small shadow. This will all be addressed in the fix.

Stay tuned!

Yes, it makes sense. Unfortunately I don't have experience developing for unity or cross-platform exporting. I found this after a quick search, hopefully it answers your problem:

"After using the build option you will get a .exe file and a data folder

just give these files to your friends and that's it!"

So maybe provide both .exe and .dll in the same folder?

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Sadly no, I tried opening it on a windows 10 desktop computer. And I just double checked the download is the windows option

Hi! When trying to run the game I get an error saying Unityplayer.dll was not found.